Here is an interesting new feature in the upcoming Realms of Quest V
– Informational stats during battle so you can easily determine whether it’s in your best interest to fight or run. Cool stuff.
Realms of Quest 5 now has a new title screen with blue colors and you can use the directional/arrow keys to move up/down the menu screen options rather than hitting the F function keys.
At Bolzaim’s Marketplace you can inspect the equipment that you want to buy and it will list what type of player class can use the item, and the stats of the item. +Each time the player enters the castle and visits the marketplace Bolzaim will have one randomly generated special item at the shop, just like in the previous game. Today’s special is a Staff of Dimension Door for all of your teleportation needs. Only $15000. Buy it today (if you can afford it) for it surely will be gone by the next time you visit.
Initially you’ll just be purchasing some equipment for the party and with only 1000gp and up to 10 player characters, you’ll have to make do with mostly the basics. Here is Gnarshm with his trusty club and shield.
After purchasing equipment from the marketplace, make sure to equip your items, then you’ll want to travel through the land of Rivaria.
Ghislain is currently working on the combat module of the game. Here we encounter a battle of Kobolds and Quasits.
Currently only the Attack function is programmed, but you can attack monsters, do damage to monsters, kill+reduce monsters numbers, while the monsters can do the same damage to + make kills to the party.
Quoting a post from Ghislain at the Denial VIC-20 forums, here are some more new combat options to be implemented in Realms 5…
Attack – Perform a basic attack (melee or missile weapon)
Ally – Use your Ally (NPC/Summoned/Controlled monster) to perform an action in your stead.
Backstab – attack monster with extra damage with melee weapon but suffer an armor penalty (Thief, Bard, Courtesan, Monk, Ninja or Proteus action)
Beckon – A Demondim can attempt to control a demon (can be performed at the beginning of combat)
Cast – for spellcasing
Condemn – Monks have the power to destroy a single immortal monster at the beginning of combat.
Defend – Instead of attacking, the player can defend.
Disband – Sages can destroy a single row of “Misc Non-living” monsters (like Golems, Elementals, etc) at the beginning of combat.
Lay – Once per battle, the player can “lay on hands” to heal 2 hit points per level. (Paladin or Proteus action)
Seduce – A Courtesan can attempt to control a humanoid enemy (at the beginning of combat).
Sing – Bard action to distract monsters that can make them listen to the song instead of attacking. (beginning of combat)
Subdue – Lords can try to control a single Mythical monster at the beginning of combat (such as Dragons, Hydras, etc).
Turn – At the beginning of combat, Priests can attempt to destroy all of the enemy undead that are present.
Use – Use item for it’s power
View – View character to inspect
Whisper – Druids can attempt to control an animal enemy (beginning of combat)
Upon defeating the monsters… Victory!!
Player characters status is listed in light blue to the left of the character names. Checkmarks are players in good health. Skulls are the dead. Experience points and treasure etc, still being programmed at the moment, but it’s looking good so far.
Here is a status and icon chart for reference.
Keep tabs on the VIC-20 Denial Forums linked below for current/past/future updates on Realms of Quest 5.
Here is an interesting Diety of H. P. Lovecraft ‘s Cthulhu Mythos; The Shub-Niggurath, which has also been referred to as “The Black Goat of the Woods with a Thousand Young”, and also as just “Lord of the Wood”. The Shub-Niggurath is an outer God of Fertility, that is a mother to many numerous other diabolical and venomous monster children. It would make a fantastic Big Bad Mother of all evils type of monster to go up against in a game and/or storyline plot.
There are many fantastic artwork online of the Shub-Niggurath by various artists. Here are some wonderful images of it.
image below from http://jinteki.deviantart.com/art/Shub-Niggurath-442982534
image below from http://actualplay.roleplayingpublicradio.com/2014/11/
image below from https://en.wikipedia.org/wiki/Shub-Niggurath
image below from http://patrickmcevoy.deviantart.com/art/Shub-Niggurath-117036824
image below from http://www.angelfire.com/extreme/kengage/cthulhu/critt14.html
“Ever Their praises, and abundance to the Black Goat of the Woods. Iä! Shub-Niggurath!
Iä! Shub-Niggurath! The Black Goat of the Woods with a Thousand Young!” – from the Whisperer in the Darkness
I’m a big fan of Lloyd Alexander’s books, particularly “The Book of Three”, and “The Castle of Llyr” in the Prydain Series of books. I’ve recently discovered that there are additional stories in the series that were released in a book entitled “The Foundling, and other tales of Prydain”. The book is very short, only 94 pages, and I read the book in its entirety in the day that I received the book, but all of the Prydain series are relatively short in comparison so is not to be unexpected, plus the stories contained theirin are fantastic so should be considered a must read in my opinion, regardless of their shortness in nature.
Here is a picture of the paperback cover. Although it is very short, I consider it a must read.
Ghislain is currently working on the next game in the Realms of Quest series (Realms of Quest V) for the Commodore VIC-20 computer. Each game in this series always manages to outdo the previous ones in many ways. From the looks of this new one, this will be the best one yet.
Options from the menu screen allow to toggle between two Tile types (Multi-Color which should look well on a real VIC-20 with CRT monitor and is similar in style to the Realms of Quest III overland map area…
…or Hi-Resolution for modern flatscreen monitors, which has a more Ultimate Quest style feel) or for whichever one the player prefers to use. + other options, (up to 4 save game slots, music on/off toggle, multiple fonts to choose from [Deluxe, Legacy, Fat128, System], and multiple disk drive options.
There are now player character portraits. Check it out.
You can create up to 10 characters in your party and each character can have an ally/familiar. Player’s alignment, sex, race and class icons appear to the right. Hit points in purple, spell points in blue, and current status in light blue to the left of the name.
See Ghislain’s official blog post for more details on Realms of Quest V.
I made it to Delphi! and spoke with the Oracle. The Oracle is surrounded by 4 fountains and a larger room containing 8 Centaur Statues.
In Nethack you can have a pet that follows you around and will mostly stick with and fight with you as long as it gets fed. Don’t let the pet wander too far off as they are really useful and can often defeat monsters with more ease than your own character. If your little dog stays with you long enough it will eventually become a bigger dog.
Immediately below the Oracle Level is the level with the entrance to Sokoban. Unfortunately I didn’t make it too much past the Oracle this time. So far my favorite character classes to play are as a gnome healer, (lots of healing spells and potions, along with an uncursed stethoscope you can use to listen to the walls to see if they are hollow [find secret doors] which are numerous in Nethack), and as an orc ranger (better fighter than the healer, comes equipped with a cloak of displacement, a whole lotta arrows and a bow and can naturally find secret doors easily).
I played a bit of Nethack today and stumbled across a scroll called LEP GEX VEN ZEA.
It’s fantastic! Upon reading the scroll the entire level map appears in your mind.
I made it through to the seventh level of the gnomish mines. For a while I thought I’d die of starvation as I had run out of edible food. Would have had to risk eating a corpse of one of the monster’s I slaughtered along the way.
I dragged along a coyote corpse just in case, but came across a wererat that attacked. No problem I thought, but then the wererat called up his other wererat buddies and they had me surrounded. Cast a few healing spells and faught like hell but it was not to be.