NOOOOoooooooo! Surely that was a dream, wasn’t it?
Within the long corridors of the seventh level, the party continued onwards. Ruby was walking a bit slower than the rest of the group as she was still recovering from resurrection sickness. “We’ve been walking for hours. How long must these halls be?, and why must that blasted kobold keep going on and on like that!” the hobbit shouted.
Further ahead, Iscreem had been endlessly bragging of his combat skills against the icy white dragons during the last battle against the Time Lord. Even Crumm was getting bored of the kobold’s gloating. Iscreem stopped for a moment to pick up a small key that was made of ivory. “Another of the Time Lord’s key’s no doubt.” the kobold said as he slipped the key into his pocket.
Having found the key at the end of a dead end corridor, the party returned to a series of corridors which contained four sets of stairs and passed through a door to the dungeons outer perimeter.
When the group turned northward along the eastern passage someone could be heard approaching the party in a steady march. Iscreem and Crumm peered into the distance and spotted what appeared to be a knight in shining plate armor, complete with sword, shield and helm, marching along the passage and heading right towards the party. The knight advanced and removed his helmet. “Greetings fellow adventurers. I am Didacus. These dungeons are fraught with danger and peril. One must be cautious when descending the depths as you may never truly know what you will find. It is good to see an adventuring party such as yourselves. Have you also been sent here by King Lanthorn?”
Iscreem looked at the knight in amazement. “Didacus? THE Didacus that repelled and decimated legions of the undead and thwarted the necromancers attack on the castle? Didacus the Great? ” the kobold inquired.
“The very same. I see you’ve read up on your history books at Rivaria’s arcane library no doubt. Some monster fiends have made their way to the surface and attacked citizenfolk in the town above so I am here to slay as many of the wretched creatures before they attempt to surface again. You look like a courageous crew. What may I ask are you doing here in these perilous dungeons?” Didacus asked.
“Indeed we are here by order of King Lanthorn to slay the evil Time Lords and put an end to their wrath and destruction.” Twiggy responded.
“The Time Lords?” Didacus looked worried at the mention of those evil beings. “Time Lords are very dangerous. If I were you, I’d stay clear of them, however your mission is a valiant one. I just hope you’ve got it in you to defeat them all and live to tell the tale.” Didacus reached into a bag he had slung over his back and pulled out an old tome. “If you are to defeat the Time Lords, you must use all of your might, wisdom, intelligence….all of your attributes and skills in battle. Not only must you overpower him, you must out-think him as well. You may have noticed that these corridors only reach the outer perimeters of the dungeon. To reach the inner lairs you’ll need to go back up one level and lower yourselves down via the pits.” the paladin said.
“Oh no. Not the pits again. I’m really beginning to dread them.” Twiggy said.
“Take this Tome of Magi. Read it well. It will give you insight that you did not have before. Perhaps it may give you an added edge in battle against the Time Lords. I wish you luck. Perhaps we may meet again someday.” Didacus gave Twiggy the tome and departed.
Twiggy looked over the tome intently. “A Tome of Magi! This is wonderful. I’m sure that using this will make my spells more effective and save me from other various perils like surviving a basilisks gaze or who knows what else.”
Iscreem interrupted. “But, you already have the ring of worlds. Why not give the Tome to Crumm? Lord knows he could use some more brains. No offense Crumm.”
Crumm grunted as he struggled to get a glimpse of the Tome.
“But I am a magic user. I’m supposed to learn from these Tomes. Crumm can’t cast spells. I doubt he could even learn magic missle.” Twiggy said.
“I know, but you are already smart. Crumm is just….well he just…..” Iscreem turned to look at Crumm who was now picking his nose with his stubby ogreish fingers.
Feeling a bit guilty, Twiggy gave in and handed Crumm the Tome of Magi. “Here. I know you need this more than I do. Maybe it’ll help you stay out of trouble or give you a better chance avoiding the evil spells that the Time Lord casts on us.”
Crumm had a big smile on his face as he viewed the Tome of Magi, and Twiggy had done her good deed for the day.
My order of Realms of Quest IV premium edition from Binaryzone.org has arrived today! [cue fan-fare]….and there was much rejoicing. :o)
One thing that I noticed is that psytronik/binaryzone now has their jeweled disks shrinkwrapped, which I think is ultra cool, and makes for a pleasant new game opening experience. See shrinkwrapped RoQIV premium edition below.
Upon opening, a brand new VIC-20 5+1/4 floppy disk, a wonderfully printed glossy colorful cover art+game manual inside. The reverse side of the inlay includes the first level 1 map.
My blog is even listed in the acknowledgements section of the manual. Thanks for that. :o)
+ here is RoQIII + RoQIV premium editions side by side. (front)
+ RoQIII + RoQIV premium editions side by side. (back)
Ghislain’s last name seems to be missing an L on the back cover of IV, back cover of III too, I think.
All in all, to be receiving a brand new jeweled case VIC-20 floppy disk in the year 2014 is pretty amazing. If you haven’t picked up one yet, go and grab one from binaryzone
Some additional thoughts regarding IV…..
I’ve been trying out the priests summoning spells and they do work quite well. If you have your wizards cast Time Stop it gives everyone in the party double their usual attack rates and my priest normally attacks twice per round so with Time Stop it increases to four attacks per round. Then with the Priests summon demon spells I’ve had my priest hitting in the 60+ range. Not too shabby! Couple that with having the wizards cast Mordenkais sword on the fighter type characters and you’ll be beating back those evil time lords for sure!
If after playing through IV with my current team, I decide to replay the game with new characters, I think I would probably set up my characters as the following…..
1 Thief (perhaps a Ninja instead, although Ninjas will take longer to level up, so I would probably just use a Thief.)
1 Wizard (perhaps a kobold wizard for quick level advancement)
1 Priest (maybe a gnome or hobbit)
+5 Lords = the ultimate Fighter/Priest/Wizard. However, Lords are incredibly difficult to roll up via character creation (as they should be). Lords need a minimum requirement of 12 for all stats except for charisma which needs a 15 dice roll. Some races are easier to roll up a Lord than others. Humans, Elfs, and Hobbits, are the most likely to roll up a Lord so try those races. The other races will have more difficulty in rolling up a Lord as some of their lowest default stats make it difficult to obtain at least 12 for most stats and 15 for CHA stat.
I’ve been very happy to play RoQIII and RoQIV. These are exactly the style of crpg gameplay that I’ve been looking to play for in quite some time. Party based (up to 8 characters!), Turn based (you take your time and not worry about monsters slaughtering your party while you are busy dealing with other things away from the game, and then return to play later). Cool races and classes. (Gnolls, Kobolds, Ogres, Orcs, Sprites), (Lord, Monk, Peasant, Sage). Retro graphics (VIC-20 graphics instill a feeling of a youth long remembered which can be re-experienced today.
Anyways, the Realms of Quest series has been a blast so far. Stay tuned for more of Ruby’s Adventures!
The party regrouped and descended to level 6. Gnarshm found the red key in a dark room to the south of the stairs. Elvira spotted more ancient elvish runes carved into an equally aged door and again attempted a translation.
“It appears to be some kind of warning about a teleporter. A sort of point of no return…or at least not returnable by normal means. No key, no go. It’s pretty vague, but we’ve found the red key, and we have the ring of worlds in case we get stuck somewhere so I think we’ll be safe.” Elvira said.
Iscreem was the first to step through the teleporter. An enormous gust of wind rushed at the kobold pulling him violently into the void, twisting and bending his body and soul until he passed through to the other side. The sheer power of the teleporter caught him off guard as he fell forward and collapsed onto the floor of a crimson colored corridor. A moment later, the rest of the party came crashing through the teleporter.
The crimson passages looped and twisted back and forth like a compressed snake. At the end of the twisting corridors, a large red door with a protruding keyhole appeared. Gnarshm quickly inserted the key, unlocking the sixth time lord’s lair.
The time lord’s lair was cold. Ice cold. A foggy mist reached at the party from within the lair. A heavy breathing was heard from deep inside the lair. With each passing breath, the passages got colder still. Crumm was nervous. He was overwhelmed with fear, and through the icy mist the head of a dragon appeared. Crumm panicked and turned to run, but Iscreem shouted. “Stand your ground you big chicken!” Iscreem’s courage was infectious. Crumm disregarded his fear and joined the assault against the dragons with the rest of the group.
The time lord and his dragons meet the party in battle.
Twiggy casts time stop, allowing the adventuring team additional hits against the time lord and his dragons. One by one the dragons fell.
The time lord is enraged. In his fury, he unleashes a wild attack slaying both Ruby and Elvira in a horrific dual killing. A sick bloodlust flared in the time lord’s eyes.
But in the end, Twiggy decimated the sixth time lord with a bolt of lightning. With the time lord defeated, the surviving party members searched for an exit to the time lords lair but found none. As forewarned in the ancient elvish runes, the way out was unreachable without the help of dimensional magic. Twiggy slipped the ring of worlds onto her fingers and teleported the party out of the time lord’s lair. The group made their way back towards the levels above .
In an attempt to keep things orderly, (in case you like that sort of thing)…… going forward posts that are categorized+tagged as a Story will contain the previous and continuing storyline of Ruby’s adventures in the realms of quest (which may also contain hints n’ tips therein) and also search-able via the Story category on the right side of the blog.
As the map of the first level of Realms of Quest IV was provided on the last page of the Realms4_manual, the storyline of my personal characters begins at the start of level 2 (i.e., if you want to read the storyline/adventures of my characters, you begin at the post of…..[Gnarshm’s book of Cartography]).
So if you just want to read the storyline of my characters, you can visit….https://rubygolem.wordpress.com/category/story/
….then scroll to the bottom and read upwards for each new post etc. I’ll see about the possibility of reverse ordering a category of posts so posts view from oldest to newest, while maintaining the newest post on top style. Not sure it’s possible for a wordpress.com account though.
Similarly, posts categorized+tagged as a Note, will contain my personal thoughts, advice and tips on playing the realms of quest games based on my personal experience of playing them, or perhaps just general discussion of the games themselves. All current and future Notes can be viewed by clicking the Note category on the right side of the blog.
I am doing this, mainly to separate the story/plotline of my characters from just general discussion of the games themselves. All posts are now divided either into Story, or Note categories. Of course, if you just want to read everything you can still do so from the main page and scrolling all the way to the bottom and reading each post, then scroll upwards for the next newer post.
You can also search by other categories. See category list on the right side of blog. If you just want to view the maps, view Gnarshm’s book of cartography category. Only want to read realms of quest IV posts? you can do that too. etc.
I believe currently, wordpress allows for up to the first 50 posts to be displayed on screen at any given time, so that’s what it’s set at currently.
That being said, this post is a Note. My notes are below….
When mapping the dungeon, the priest’s Invisibility spell becomes ultra useful to keep monsters from attacking the party while exploring the dungeon. The priest’s Find Traps spell allows you to see pits and also descend pits without falling and hurting your characters HP’s. Strangely, it wasn’t immediately clear to me that besides just avoiding the pit with Find Traps spell, I could also (k)climb down the pit (preventing damage from falling) with the Find Traps spell. Careful though, you can (k)climb down pits, with the Find Traps spell, but not up.
Time Stop becomes a vital spell to the party, giving each character multiple attacks, plus if combined with Mordenkais Sword its usefulness increases significantly. If your magic users haven’t reached spell level 6 yet you could opt for the 3rd level Haste spell (although it only affects 1 person), and combine it with the 4th level Enchanted Weapon spell.
Power Word Stun is the first spell that if successful, can takeout all enemy monsters in battle however like all takeout spells before it (sleep, phantasmal force, fear), you won’t get any experience points (XP).
To kill monsters and get the experience points from doing so, you can cast (stinking cloud, cloudkill, death, and then ultimately…..Power Word Kill).
To deal damage to a row of monsters…..(fireball, and icestorm). To deal damage to all monsters….(meteor swarm).
To deal damage to an individual monster…(magic missle, and lightning bolt). You can do some pretty good damage with Lightning bolt so I often cast it against the Time Lords.
To be honest, I haven’t used the monster summoning spells all that much. If I’m understanding them correctly, the spellcaster casts a summon monster spell and then the next round the spellcaster can attack and deal damage based on the summoned monster’s combat stats. My spellcasters are usually too busy casting other spells, but I’ll have to test these summoning spells out a bit more as maybe I might be missing out on something good.
I haven’t fought that many demons so far, but I remember from playing RoQIII that spells like excommunication (if successful) can rack up some serious XP for the priest. Spells that kill demons are (exorcism [1 monster], excommunication [1 row], holy symbol [all monsters]). View the appendix D: Monsters for monsters that have a (D) next to their name.
Balron (D), Demogorgon (D), Demon Manes (D), Devil Lemure (D), Erinyes (D), Hell Hound (D), Marilith (D), Orcus (D), Rakhasa (D), Succubus (D), Yeenoghu (D)