Ultimate Quest: Catacomb (the beginning)

ultimatequest

Reslain Presents, Ultimate Quest for the Commodore 64

Published by Psytronik Software in 2014 and included on disk side B of the Realms of Quest IV Commodore VIC-20 disk.

ultimatequest_title

Originally created in 1989 by Rene Guertin & Ghislain De Blois. The new release improved on the original version by debugging the game, and re-writing the slower BASIC map drawing code into a faster assembly language plus the addition of a new splash screen as seen in the first image above with the Psytronik software label.

Characteristics are as follows…

characteristics

You create a character and choose between the following 4 professions.

FIghter, Mage, Thief, or Barbarian

professions

The weapons and armor chart table is as follows.

weapons_armor

Other basic user data…

other

Keyboard Commands…

keycommands

and finally, your mission in the Ultimate Quest: Catacomb…

mission

There are plenty of character save slots so create a character, save them and begin the adventure! The timeline of Ultimate Quest is set many, many years before the events of the later Realms of Quest series of games. I begin my quest with the old gnome Greenhat’s magical and mystical ancestor…..Redhat.

characters

Ultimate Quest: Catacomb begins at the entrance of Skeleton City. You must pay 10gp to enter the city.

skeleton_city

Firstly, make sure to equip your weapon and armor. Items available to equip are highlighted in white. Items that are equipped are highlighted in red. Grey are unavailable.

use_equip

ZAP that Hobbit!

kill_the_hobbit

Ultimate Quest: Catacomb is available on the Realms of Quest IV release via Psytronik. See Ghislain’s official Realms of Quest blog for further details.

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One thought on “Ultimate Quest: Catacomb (the beginning)

  1. Realms of Quest

    I had a great time revisiting 25 year old code and piecing together several disjointed pieces of this unfinished game. I just emailed you the original and unfinished 1989 version of Ultimate Quest along with two other unfinished games from that era: Quest Realms and Catacomb. While the original UQ represents about 75% of the game you see here, I did use elements from those 2 other games.

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    Reply

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