Monthly Archives: August 2014

Entrance to Level 2 of the Catacombs – UQ:C

The catacombs are vast and enormous and each square displays each possible direction that the player can go to, which gives an illusion of a possible 9 squares per square, so to map the place correctly, one would either need a very large sheet of graphing paper, or when mapping the level, map only the walls/directions that you cannot move so that you only use 1 square of graphing paper per move. I’m not sure how else to describe it to anyone reading this. It is just something that you will discover if you attempt to map the Catacombs yourself.



The entrance to level 2 of the catacombs are to the southeast of the level 1 catacomb entrance.  Exact movement from entrance to level 2 stairs will be forthcoming.


Catacombs of Muhr -Ultimate Quest: Catacomb

The red-hatted gnome walks towards the ancient pillar of teleport, not knowing quite what to expect, but he is ready.


With the four items in hand Redhat approaches the guardian and is welcomed as the gnome is in possession of all four required items.


Redhat enters the pillar of teleport and is transported to a small island holding the entrance to the Catacombs of the evil wizard Muhr.


In the center of the small isle lay the evil wizard Muhr’s palace, and the ancient catacombs beneath…


The Torch of Fire and the Earth Stone – Ultimate Quest: Catacomb

The red-hatted gnome traveled through the endless forest, fighting off the hordes of creatures that call this place home. When he finally cleared the last of the trees, a large blazing torch made of fire stood burning ever so brightly.


Yet another guardian stood before the torch of fire. 3000 gold was required to obtain the torch.


Far to the east and high atop the mountains, the gnome climbed, ever so watchful to avoid the enormous Titans that stormed about these vast mountainous ranges.


A fourth guardian made of rock, held a large stone in its granite hands. 4000gp was required to obtain the Earth Stone.


With the heavenly statue, flask of water, torch of fire, and earth stone all in the gnome’s possession, Redhat made his way back to the Pillar of Teleport in search of the catacombs and the evil wizard Muhr.

Activating the Teleportation Pillar….-Ultimate Quest:Catacomb


The threat of the evil wizard Muhr must be stopped. The sceptre of might that Muhr had stolen must be recovered.


In our search of the wilderness, we must find 4 items which will activate a teleportation pillar. Only then can we reach the catacombs which hold the evil wizard Muhr, defeat him, recover the king’s stolen sceptre of might, and restore freedom to the land of Grynd, and to all of the lands beyond.


Redhat traveled many numerous miles and finally found one of the four items. A statue.


For 1000 gold, we obtain the statue from the Guardian.

Redhat continues on…


The pillar of teleportation is located.


But the other 3 items are needed before we can use the portal.


After further travels, Redhat discovers a wondrous and radiant pool of water. A flask of it’s water is retrieved.


In exchange for the flask of water, we pay the Guardian 2000 GP.

Redhat presses onwards to locate the third and fourth item to activate the teleportation portal.

Beyond Skeleton City – Ultimate Quest:Catacomb

It seems that I may have been wrong……[in the emperor’s voice]…about a great many things.[end voice]

While it is good and a bit necessary to have a bit of spellpoints, food, and healing potions, it is not quite as necessary to accumulate so much of them as I had though it was.

I had racked up 100+ of each SP, food, and healing potions, and in the process of doing that, I had also inadvertently racked up a whole lot of EXP as well.

In order to leave Skeleton City, you must battle a Demon that is guarding the city. No problem there since I had spent so much time wandering the city in search of Demons and Liches, and Dragons and other sorts of monsters that gave out big EXP and Gold for killing them. Redhat dispersed the Demon quite easily.


While traveling throughout the city, I could not advance past level 6, however upon leaving the city, I almost immediately encountered a Hobgoblin. (The Hobgoblin was surprisingly tough and he hit me for quite a few HP’s), but upon defeating the Hobgoblin my character immediately trained to level 7.


Notice how even though I just trained to level 7, I have 640014 EXP and it indicates that I need 128000 EXP to train. I think I might have stayed too long in Skeleton City and acquired too many EXP. Perhaps this is a bug? I’m not sure.

One thing I am sure of is that it’s a jungle out there! There are a great many new and tougher monsters to fight outside of Skeleton City; ones that you can rack up some serious Gold and EXP on, and it was a mistake to spend so much time in the city when there was a much larger world to explore out there.

So get out there and travel!


When you reach other towns on the map, there is an option to trade Gold for EXP. Which I did and then I fought more monsters. I’m not sure exactly when it happened but sometime while during level 7 my EXP dropped (perhaps when I traded gold for EXP?, not sure.) but now my EXP is a lower number than it was before. I didn’t die during my adventure into the outdoor areas at all so far. Something strange must have happened in regards to my EXP.


Then Redhat met up with a Balrog and vanquished the evil demon!


Advanced to level 8!


And defeated some Were-Rats on my way back to Skeleton City.


Took my large sum of loot back to the city and stocked up for a more extensive exploration of the wilderness beyond.


Level 6 -Ultimate Quest: Catacomb


Once your character has reached level 6, “Can’t advance.” text appears where you would normally see how much EXP is needed to reach the next level. Although you can accumulate more EXP, it seems we won’t be advancing levels anytime in the near future or perhaps not at all. Will have to see what happens once we leave Skeleton City.

Now that Redhat has reached level 6, it is possible to leave the city and enter the mountains to continue on in the quest, however first he’ll need to accumulate as many food, healing potions, and spells as possible. Wouldn’t want to leave the city unprepared.


Spells can be purchased at Grimlock’s for 8GP each. Will definitely need as many spells as possible as the monsters we find going forward will most assuredly get more and more powerful the further along in our quest we go.


[Redhat casts Incendiary Cloud on the Demon]


[We’ll need lots of gold to purchase our supplies]

Food can be either purchased at the Deli, or what’s even better is a Fruit Stand that sells food cheap just south of the Deli. You can grab 5 Fruits for 5GP.

Healing Potions can be bought at the Big H for 25GP.


I figure it would be best for Redhat to gather 100+ of each supply (food, healing potions, spells), then make his way to the Northwestern passage through the mountains.