Activating the Teleportation Pillar….-Ultimate Quest:Catacomb

stolensceptre

The threat of the evil wizard Muhr must be stopped. The sceptre of might that Muhr had stolen must be recovered.

mission1

In our search of the wilderness, we must find 4 items which will activate a teleportation pillar. Only then can we reach the catacombs which hold the evil wizard Muhr, defeat him, recover the king’s stolen sceptre of might, and restore freedom to the land of Grynd, and to all of the lands beyond.

statue

Redhat traveled many numerous miles and finally found one of the four items. A statue.

statue1

For 1000 gold, we obtain the statue from the Guardian.

Redhat continues on…

pillar

The pillar of teleportation is located.

pillar1

But the other 3 items are needed before we can use the portal.

flask_of_water

After further travels, Redhat discovers a wondrous and radiant pool of water. A flask of it’s water is retrieved.

flask_of_water1

In exchange for the flask of water, we pay the Guardian 2000 GP.

Redhat presses onwards to locate the third and fourth item to activate the teleportation portal.

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