Monthly Archives: September 2014

Realms of Quest I (Anniversary Edition, 2011)

realms1

The Realms of Quest I was originally made in 1991 by Ghislain de Blois for the Commodore VIC-20 computer.

The Realms of Quest premium edition release (2009) containing the Realms of Quest Trilogy I-II-III, lists the following text in the manual…

“Realms of Quest (1991) Where it all began! It’s world is a dungeon consisting of 20 levels with 8×8 locations all designed by hand by my youngest brother who I paid $0.25 for each floor. To play, refer to the in-game instructions.”

However, the version I will be playing and posting screenshots of is the Realms of Quest I, Anniversary Edition (2011), from the Realms of Quest IV premium edition disk (which contains Realms of Quest I+II+IV+Ultimate Quest: Catacomb). Might as well play the newest/latest version of Realms of Quest I, though perhaps I will play the earlier release at a later point.

Realms of Quest I and II are on side B of the Realms of Quest IV floppy disk and upon loading the disk you can choose between the two games.

select

Keyboard commands are the following…

commands

The plot of Realms of Quest I, is to locate the four shattered pieces of the infinity amulet that lay hidden away deep in the dunjon. Once the amulet is recovered, you must seek out the evil warlock Nikaedor and destroy him in order to free the realms and kingdom of the warlock’s vile grasp.

You must create an adventurer that is willing to take on this vital and heroic task.

Attributes are the following…

attributes

Now GO, and create your character!

create_char

What is thy name?

orangehat

The GUILD

guild

Welcome to the GUILD

welcome_to_the_guild

When you are ready to start the quest, enter the Dunjon and let the quest begin!

start

Fight with the evil monsters that you encounter.

fight

And be victorious!

damage

For more information on where you can obtain the Realms of Quest I Anniversary Edition (included in the Realms of Quest IV VIC-20 release), visit Ghislain’s official Realms of Quest Blog at the link below.

http://realmsofquest.blogspot.com/2014/01/realms-of-quest-ivcommercial-release-is.html

Realms of Quest I – IV are © Ghislain de Blois

If you do not own a Commodore VIC-20 computer, you can download the VICE emulator so that you can run VIC-20 programs on your computer. The VICE emulator is available at http://vice-emu.sourceforge.net/

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Demon Wizard Muhr +The Sceptre / The End -Ultimate Quest:Catacomb

entrance_to_muhr

In the catacombs of Muhr’s palace, (level 10) at the entrance to Muhr’s lair.

muhr

Muhr (the demon wizard) himself

paralyze

inflicting 70 damage

muhr_slain

It took numerous spells and healing before Muhr finally went down.

muhr_treasure

Treasure!

sceptre

The sceptre is recovered! +1CHA!

back_to_pillar

After defeating Muhr, your character is teleported back to the pillar of teleportation.

With the stolen sceptre recovered, and the demon wizard Muhr defeated, and all ten levels of the catacomb mapped, the ultimate quest is now over.

It was fairly extensive in that there is a large city with many shops and places to visit therein, plus a large wilderness area with mountains and rivers and seas, forests and deserts to wander about. 4 special items to recover throughout the wilderness to be able to use the teleportation pillar which connects you to Muhr’s island+palace whose catacombs are also vast and contain 10 levels, and finally, loads of monsters to battle, and of course the evil wizard to defeat. A couple of things that I found to be a bit awkward were purchasing spells/bandages. If only there were an option to give the shopkeeper 1000 gold and for him in return to give 1000gp worth of spells/bandages. That would save an incredible amount of time. + Although I defeated Muhr and recovered the sceptre, no one at the city seems to believe me, but at least I’ve got my 13 charisma to prove it.  All in all, it was a blast to play through, but I prefer the party based Realms of Quest III+IV games more.

Also it seems that after you defeat Muhr and get teleported back to the pillar, the 4 items that you previously have recovered get reset from 4 to 0, so I suppose you could go back and find the 4 items again, then make your way back through the 10 levels, beat Muhr again for another +1 bonus to CHA or perhaps another stat and play on continuously? Seems likely. Perhaps I’ll give it another run sometime in the future.

Ultimate Quest: Catacomb was the prequel of sorts to the Realms of Quest series.

Next up……Realms of Quest I.

Redhat’s Maps of Catacombs levels 1-10

Redhat’s Maps of the Catacombs level 1-10

Each square represents 1 move.

catacomb_lvl1map

Catacombs level 2

catacomb_lvl2map

Catacombs level 3

catacomb_lvl3map

Catacombs level 4

catacomb_lvl4map

Catacombs level 5

catacomb_lvl5map

Catacombs level 6

catacomb_lvl6map

Catacombs level 7

catacomb_lvl7map

Catacombs level 8

catacomb_lvl8map

Catacombs level 9

catacomb_lvl9map

Catacombs level 10

catacomb_lvl10map