Monthly Archives: June 2015

Orb #3 and Sailing the High Seas! -RoQIII

someone_poisoned

A third dungeon was situated between two rivers and to the west of a swampy marsh filled with densely thick poisonous bushes. Someone was bound to get poisoned!

across_poisonplain

The Demons love to lurk about on level fifteen.

demons3

Ruby snags another orb from out of the Demon’s gold filled treasure chest.

demon_gold

Now that the party has some serious gold, it is time to spend some of it on a shiny new ship from the dockyard to sail around in.

ship8000gp

The crew sets sail for a high seas adventure. A few hours on the rough waters and Mead begins to feel seasick.

boardship1

We approach a small rocky island and disembark, making our way across a grassy path to a cave at the isle’s center. The entrance to the cave is littered with humanoid skulls and bones.

islanddungeon

 

 

Gnarshm’s Dream part 4: At the Inn

Gnarshm reached the door to the royal suite only to find that the lock had been picked at and the door pried open. A rustling of papers could be heard from inside the room. The gnoll unsheathed his sword and slowly entered the room with his sword at the ready, only to encounter a familiar hobbit ravaging through the maps and scrolls which laid about the room.

“Ruby! , My message has apparently reached you. It is good to see you again, but what may I ask are you looking for?” the gnoll inquired, as he sheathed his iron sword.

“We have to move quickly for there is not much time.” The hobbit stated as she scooped up a handful of maps and dungeon scrolls from the gnoll’s worktable. “You are being followed by a lizard-kind. The Seer you spoke with cannot be trusted. He has put a watch upon you and I do not know why, but only that we need to leave this place, and leave it soon. I have spoken with Crumm, and he has procured a boat from his workplace at the docks that will take us across the sea to the gnome-lands where we can meet a gnome that can lead us to the location of a secret entrance to the lands of purgatory. Our only hope of saving the old gnome Greenhat will be there.” the hobbit said.

You have spoken with Crumm? What about Twiggy? Will she assist us also?” Gnarshm asked.

A fraught look displaced Ruby’s usually easygoing demeanor. “No. I am afraid not. As you know, her best elven companion Sammy did not survive the Time Lord’s wrath, nor did her younger sister Elvira. The thought of again working with that wretched kobold Iscreem, completely repulses her. The only one that she truly trusted was Greenhat.” the hobbit stated.

“What about you? Surely she trusts you?” Gnarshm asked inquisitively.

The hobbit began to sob. “I’m sorry Gnarshm. She said she doesn’t trust thieving burglars, and that I was just up to my no good tricks again. Before I learned the art of magic, I was a rogue by trade. Twiggy knew of this and has never truly trusted me.” Ruby replied.

“But Elvira….she was a rogue.” Gnarshm stated.

“She was an elf, and also Twiggy’s sister. I could never live up to an elven standard. I am sorry Gnarshm, I tried, but Twiggy would have none of it. Twiggy has left these realms for the timeless forests and does not plan on returning here. We are on our own, but Crumm will help us.” Ruby said.

 

 

 

Orb #2 Demons+Demon Brides -RoQIII

accross_bridge2

In the dungeon across the river bridge the party descended to the 15th level, fighting many dragons, medusae and queen xorns along the way.

greendragonpic reddragonpic medusapic queenxornpic

At the lowest level the Demons and their Demon Brides await!

demon-brides2

Having more than 1 priest (or a priest + necromancer combination helps out allot when fighting demons, for their holy symbol, excommunication, and exorcism spells)

demon_brides2

The demon brides manage to slay Twiggy! but the remaining crew survived.

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Two orbs recovered, and six more left to find.

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In the dungeons we also discovered a Ring of Wizardry! This ring reduces the cost of casting WIZARD spells by one spell unit (per spell).

ring_wizardry

Back in the Dunjons! -Realms of Quest III

dunjon2

To the northwest of the castle, and to the west of a small town, the party finds a bridge crossing a river to the south. An entrance to a second dungeon is set into the side of the mountain ranges to the west.

dunjon_down

The oft strange but highly charismatic gnome Greyhat leads the adventuring crew deep into the dunjon in hopes of finding the second orb of a total of eight needed to reach the evil wizard Nikaedor’s lair.

Mead pulverizes many wretched and cruel monsters with the heavy bolts of his +8 crossbow. The bow armed Orc recovers a crown of might upon defeating a hoard of blood ghoul’s that were defending a hideously sick queen Xorn.

crown_of_might

A Crown of Might is equip-able by fighters, rangers, paladins, or monks, and gives a +8 attack and defend bonus and a +2 bonus to saving throws.

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Of additional Realms of Quest III interest, is alternate (edit: original 2009) premium edition cover art showcasing artwork which ended up covering the inside inlay (rather than the front cover) of the final Realms of Quest III premium edition casing. It is less crowded than the final piece, but just as equally visually amazing! Looks to be more of DarkATX‘s incredible work. :o)

Realms_Case

…and here is one of an alternate (edit: original 2009 cover art) disk.

Realms_Disk

+ Here is the final version of the Realms of Quest III premium edition cover art

realms_premium