To the northwest of the castle, and to the west of a small town, the party finds a bridge crossing a river to the south. An entrance to a second dungeon is set into the side of the mountain ranges to the west.
The oft strange but highly charismatic gnome Greyhat leads the adventuring crew deep into the dunjon in hopes of finding the second orb of a total of eight needed to reach the evil wizard Nikaedor’s lair.
Mead pulverizes many wretched and cruel monsters with the heavy bolts of his +8 crossbow. The bow armed Orc recovers a crown of might upon defeating a hoard of blood ghoul’s that were defending a hideously sick queen Xorn.
A Crown of Might is equip-able by fighters, rangers, paladins, or monks, and gives a +8 attack and defend bonus and a +2 bonus to saving throws.
Of additional Realms of Quest III interest, is alternate (edit: original 2009) premium edition cover art showcasing artwork which ended up covering the inside inlay (rather than the front cover) of the final Realms of Quest III premium edition casing. It is less crowded than the final piece, but just as equally visually amazing! Looks to be more of DarkATX‘s incredible work. :o)
…and here is one of an alternate (edit: original 2009 cover art) disk.
+ Here is the final version of the Realms of Quest III premium edition cover art