Monthly Archives: July 2016

Demogorgon and Orb #2 – Realms of Quest II

orb2

While wandering through level #9 of a dunjon, in search of another Orcus, I stumbled upon a Demogorgon, and knew right away, that this was it. It’s a demon, and it has an Orb. The orb is now mine.

orbs_2

2 Orbs recovered, and 8 left to go.

dunjon2_rightcomplete

The dunjon to the right of the castle is where I found the second Orb. Now I’m off to find more dunjons.

Ghost Ship – Realms of Quest II

ghostship_enhanced

When traveling the overworld map, close to one of the numerous rivers, I came across a ghost ship! There are other encounters along the rivers, where you may run into mermen and the famed loch ness monster.

ness_enhanced

After some extensive battling in one of the dunjons, I encountered another Orcus, however I was defeated. I stayed in the dunjons for as long as I could, reaching level 9 and even a few levels below and acquired a hoard of gold, and a whole lot more of +1 magical items. The lower you descend in the dunjons, the more gold and magic items you acquire.

gold_cashingin

$2707547 Gold Pieces. More GP than I had Experience Points. Sword+14, Armor+19, Shield+17.

I didn’t obtain a 2nd orb yet, but at least I knew I would be cashing in big time, this time around.

up2_levels

Up 2 levels +1 potion. The extra 2 spell points and additional Hit Points will help out allot.

Faber Castell 9000 6B Graphite Pencils

fabercastell9006B

I bought a set of graphite pencils probably some 15 years or so ago for a project that I was working on and the set had varying degrees of soft/hard graphite in the set. Later on, I used these pencils again while mapping dungeons. Allot of the maps I’ve posted here on the Realms of Quest games were used with this Faber Castell 9000 6B pencil. They can get nice and dark/fuzzy after they start losing their sharpness which feels and looks pleasant while mapping dungeons. I never thought I’d have a favorite pencil, but this one is definitely it.

After a bit of use, it starts to get nice and thick and fuzzy like pic below. It feels much different than the more widely used #2 pencils.

trapped

Faber Castell has been around for a long time, and they still make these great 9000 6B pencils. I’m going to have to pick up some new ones as mine is almost finished. A link to their 9000 6B pencil is below. There is also a degree of hardness chart to compare it with their other pencils.

Faber Castell 9000 6B

 

Trapped inside the wall! -Realms of Quest II

trapped

While descending a dunjon, and on the 4th floor in search of the next set of stairs downwards to the 5th, I seem to have stepped into a trap. The walls caved in all around me, apparently.

walled_in

Luckily I had 6+ spell units, so I was able to cast a Word of Recall and zap myself back up to the surface by the entrance of the dunjon. I suppose I could have alternatively cast level 5 spell “Gate” and teleport somewhere else in the dunjon, although I generally don’t use Gate as it teleports to a random location, and I prefer knowing where I am. Don’t know what I would have done had I not had at least 5 or 6 Spell Units. Reminds me of a wizard teleporting himself into a solid stone wall.

Word of Recall is a lifesaver sometimes. I even found the King’s Castle.

word_saved

Another weird thing I found is a dungeon that seems to lead nowhere. You can descend the dungeon, and while in the dungeon, you can step one square south, but other than that, it doesn’t lead anywhere, unless there is something that I’m missing. It’s pictures below. Though I’m pretty sure Realms of Quest II overland map and dunjons are all procedurally  generated. I hope there are more than 10 dunjons in the overworld map, as it’d be a shame if the dungeon to nowhere prevented obtaining the final 10th orb.

dungeon_to_nowhere

Realms of Quest IV animation + Source code for III+IV released

Here is an animation that I put together using GIMP, and all of the Realms of Quest IV, black and white images. This animation is set at a frame delay of 1500 milliseconds. It features all of the monsters and locations and is based on classic dnd images.

animate_r4_1500

Here is one set at a frame delay of 2500 milliseconds for slower display.

animate_r4_2500

Ghislain has notified me that the source code for Realms of Quest III, and Realms of Quest IV is now on his Github account and that the mapmaker for Realms of Quest IV is also included. See link below.  All the images seen in the above animations are located individually in the github Graphics folder

https://github.com/gdeblois/RealmsOfQuest

Here is an image I had previously created with the mapmaker program.

roqIV_partII_map11

 

In other Realms of Quest news, I finally found an Orcus on the 9th level of one of the dungeons in Realms of Quest II!

ORCUS_Realms2

Luckily I had all of my spellpoints and was able to dispatch the Orcus without too much damage to myself.

ORCUS_Orb1

Upon defeating the Orcus, I gained my first ORB! There are 10 ORB’s scattered throughout the Realms, so I now have 9 more ORB’s to find.

Purplehat_ORBS1

Defeating an Orcus also gave me enough XP to advance another level. (When you gain levels, all of your HP and SU’s get restored to their full amount, which will really help allot as now I will need to return to the surface by going up 9 levels, one by one. Alternatively, I could cast the #6 [Word of Recall], however, doing that would wipe out all of my accumulated gold. I hadn’t realized this until recently, and I wasn’t going to forfeit my $34554 gold pieces this time.

This is the dungeon in which I descended. I took a screenshot of it so I can use as reference of having been there already, as all the dungeon entrances look similar and I need to locate 9 more of them to find the rest of the orbs.

Realms2_dungeon1_completed

One peculiar thing with gold though, is that it doesn’t particularly matter how much gold you have accumulated when cashing your gold in for potions at the castle. You can have 100 GP or 34554 GP, but either way, when you cash in your gold for potions, you only gain 1 additional potion. But hey, potions are a necessity, so I’ll take any potions that I can get. Actually, more accurately, your gold converts into XP when visiting the castle, and as a bonus you get one potion.

I’m back up to 2 potions now after reaching the castle and resting/trading in my hoard of gold for XP and 1 potion.

Realms2_rest_1orb