Author Archives: rubygolem

About rubygolem

Hobbit, Rogue

Nethack Level 14 – Furthest yet

I got to level 14 in Nethack, the furthest that I’ve gone yet. It sure gets darn tough past level 10 or so. If you are lucky enough to find a scroll of genocide, it is good to use it against tough monsters. Well there are sure enough monsters that fit the “tough monsters” category so I can’t say for certain which monsters you should genocide but I can say that the first monster types that you encounter that you may find some serious difficulties with are ants, whether they be fire ants or ants of another type. Also Killer Bees are tough too. Mainly because they usually come in groups similar to ants and will swarm and attack you and they are pretty tough to kill especially when fighting one after another after another. Usually when you first see an ant or a bee, just make a bee line to the nearest exit of escape. Pun intended. There will definitely be more stronger monsters that you will want to genocide like Titans on Medusa level.

There is also the difficulty of what the heck to do with the Big Room. Jeez that’s tough. It’s not a definite that you will encounter the big room but if you do it would occur on levels 10-12. Hopefully you don’t encounter it cause its a real bitch.

I got killed by a Mumak on level 14. Don’t let these Mumaks get too close cause they will clobber the hell out of you if so. Hit them with ranged weapons and wands/spells.

You can also change the tileset display to various graphical versions.  I like the default version the best of the graphical tilesets but I am most familiar what monsters and items are what with the non-graphical ascii version so I prefer to use ascii over the graphicals, but the default does look very nice. Below is the default graphical display of Mead and Sirius the dog meeting the Oracle in Delphi.

On a non related topic, David Bowie’s Sense of Doubt from his Heroes album is amazing!

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Cities in Realms of Quest V – Bighy Woods

In Realms of Quest V, there will be cities that you can enter and wander around in similar to the city in Ultimate Quest. There will be townspeople that you can speak with and perhaps get tips from, + things to discover and do. Perhaps we might find some familiar locations like the Big H to purchase healing spells or Grimlocks Magical Guild for spells or other magical supplies, an inn to rest or other such locales.

Green trees inside shop are placeholders images for people, some interactive

Courtesan – Realms of Quest V

One of the new classes for player characters in Realms of Quest V is the Courtesan.  Courtesans are able to seduce humanoid type monsters for the purpose of recruiting them into your party as an ally that will fight with you against the monsters that you battle. Besides being able to fight monsters in your characters stead, ally’s are also useful in that if a monster attacks your courtesan character, the ally will be the one to take the HP damage and will fight with/for your Courtesan until death. The courtesan will not take any damage from enemy monsters until the the courtesan’s ally has exhausted all HP’s and has been defeated. Courtesans should have high Charisma in order to be effective at seducing.

Here is a listing of all humanoid type monsters that a courtesan might be able to seduce so be on the lookout for any of the following types of monsters…

In the battle above there is a humanoid monster group (4 Troglodytes), so we will attempt to have our courtesan (Alisha) seduce one of the Trogs. The Troglodytes have 3 Swing attacks, and 1 Stun attack per the charts above.

Our courtesan attempts to seduce

Now we select the monster group that Alisha will attempt seduction

Success!!

Woohoo! Alisha has successfully seduced a Troglodyte and it will now fight for our party as an ally of Alisha!

Inspecting Ally in the courtesan’s player character screen

The Troglodyte now appears as an Ally on Alisha’s player characters statistics screen. The Troglodyte has 3 regular melee attacks of Swing and 1 special attack of Stun which if successful will eliminate 1 enemy monster upon each successful Stun attack. Now that the Trog is an ally, during Alisha’s next round she can have the ally attack on her behalf. First the courtesan chooses which monster group the ally will attack. We will choose to have the Trog attack the Ropers. If the ally kills an enemy monster, the kill is recorded as being the courtesan’s kill for advancing/leveling up purposes.

The Troglodyte successfully stuns a Roper.

The stun attack removes 1 Roper from battle. When monsters are taken out, they are not killed, just removed from battle but at least it is 1 less monster to have to deal with. For leveling up purposes it is better to have monsters killed that way there is a chance that the player character might level up.

Here our ally Troglodyte uses a swing attack at an enemy monster.  From looking at the charts above, it would be very useful if a courtesan player character seduced one of the more tougher humanoid monsters such as a Titan, or Storm Giant or Fire Giant as they have Death / Fire attacks which would come in mighty handy in battle.

Above is the Troglodyte from “Sinbad and the Eye of the Tiger”. A great fantasy adventure movie with animation by the late and great Ray Harryhausen.

 

Gnomish Mines Level 12 -Nethack

I made it to level 12 of the Gnomish Mines when the unthinkable happened. They killed my dog Sirius! Damn those gnomes! I also had run out of arrows so I started throwing every ranged weapon I had until I was left only with an orcish dagger and short sword to melee with.

Some interesting things about nethack….If you find a bugle you can play it by improvising and sometimes the monsters will get scared and run away, either for fear that re-reinforcements are about to come to your aid, or that you are such a horrible Bugle player that they can’t bear the sound of your “music” any longer and are repulsed and forced to flee.  Of course, the Dwarf King just had to pick up and steal one of my arrows from the ground before running away, didn’t he?  Another interesting find is a magic marker. If you also find a blank scroll you can use the marker to make magic scrolls or just use the magic marker to write Elbereth. Provided that you don’t get interrupted or misspell the word, writing Elbereth will prevent monsters from being able to hit you while you remain on the square where the Elbereth writing appears. You can also attempt to write in dust, however it won’t last as long as with a magic marker or engraving. Gemstones can  be used to engrave writings provided that the stone is hard enough for writing.  If you have gems and encounter a unicorn you may want to throw some gems at it. I hear throwing red gems may  do some interesting things perhaps involving luck.

I was able to vanquish 148 monsters this time around!

Eventually died on level 12 of the gnomish mines by a Warg. Slowly getting better with this game, but darn it’s tough once you get past the first 10 levels or so. I love Nethack!

 

Treasure! – Realms of Quest V

If you’re lucky, you might find a treasure chest filled with gold and other valuable trinkets after defeating monsters in battle. Don’t just go opening up the chest without checking it thoroughly first.  Monsters are known to ensnare their locked valuables with sinister traps. You’ll need someone with thieving skills so be sure to bring along at least one (or more) of the following classes (Thief, Ninja, or Proteus). The more characters with thieving skills that you have in your party, the easier it will be to disarm the trap.

If you’re not so agile you might spring a trap. Watch out for poison darts, explosives, and sleeping gas triggers. If you get poisoned you can find aid at temples in the castle or have your priest or another class that can cast the priest’s cure poison spell. Rest at the Inn to recoup hit/spell points and to train, but try to stay at the more comfortable accommodations so you do not have to rest as long. It’s tough to get sleep when all you can afford is the stables and the animals that live there like to party late till the cows come home.

Also a new feature is the player hurt/wounded icon. When a monster hits a party member, a little icon of a medic kit will replace the checkmark. Small dot-like crosses appear when a party member is ready to train. There are other icons for poisoned, sleeping, stoned, and dead characters.

New Info Option for ‘Realms of Quest V’ Battles

Here is an interesting new feature in the upcoming Realms of Quest V

– Informational stats during battle so you can easily determine whether it’s in your best interest to fight or run. Cool stuff.

 

Realms of Quest 5 Combat Module testing

Realms of Quest 5 now has a new title screen with blue colors and you can use the directional/arrow keys to move up/down the menu screen options rather than hitting the F function keys.

At Bolzaim’s Marketplace you can inspect the equipment that you want to buy and it will list what type of player class can use the item, and the stats of the item. +Each time the player enters the castle and visits the marketplace Bolzaim will have one randomly generated special item at the shop, just like in the previous game. Today’s special is a Staff of Dimension Door for all of your teleportation needs. Only $15000. Buy it today (if you can afford it) for it surely will be gone by the next time you visit.

Initially you’ll just be purchasing some equipment for the party and with only 1000gp and up to 10 player characters, you’ll have to make do with mostly the basics. Here is Gnarshm with his trusty club and shield.

After purchasing equipment from the marketplace, make sure to equip your items, then you’ll want to travel through the land of Rivaria.

Ghislain is currently working on the combat module of the game. Here we encounter a battle of Kobolds and Quasits.

Currently only the Attack function is programmed, but you can attack monsters, do damage to monsters, kill+reduce monsters numbers, while the monsters can do the same damage to + make kills to the party.

Quoting a post from Ghislain at the Denial VIC-20 forums, here are some more new combat options to be implemented in Realms 5…

Attack – Perform a basic attack (melee or missile weapon)

Ally – Use your Ally (NPC/Summoned/Controlled monster) to perform an action in your stead.

Backstab – attack monster with extra damage with melee weapon but suffer an armor penalty (Thief, Bard, Courtesan, Monk, Ninja or Proteus action)

Beckon – A Demondim can attempt to control a demon (can be performed at the beginning of combat)

Cast – for spellcasing

Condemn – Monks have the power to destroy a single immortal monster at the beginning of combat.

Defend – Instead of attacking, the player can defend.

Disband – Sages can destroy a single row of “Misc Non-living” monsters (like Golems, Elementals, etc) at the beginning of combat.

Lay – Once per battle, the player can “lay on hands” to heal 2 hit points per level. (Paladin or Proteus action)

Seduce – A Courtesan can attempt to control a humanoid enemy (at the beginning of combat).

Sing – Bard action to distract monsters that can make them listen to the song instead of attacking. (beginning of combat)

Subdue – Lords can try to control a single Mythical monster at the beginning of combat (such as Dragons, Hydras, etc).

Turn – At the beginning of combat, Priests can attempt to destroy all of the enemy undead that are present.

Use – Use item for it’s power

View – View character to inspect

Whisper – Druids can attempt to control an animal enemy (beginning of combat)

Upon defeating the monsters… Victory!!

Player characters status is listed in light blue to the left of the character names. Checkmarks are players in good health. Skulls are the dead. Experience points and treasure etc, still being programmed at the moment, but it’s looking good so far.

Here is a status and icon chart for reference.

Keep tabs on the VIC-20 Denial Forums linked below for current/past/future updates on Realms of Quest 5.

http://sleepingelephant.com/ipw-web/bulletin/bb/viewtopic.php?f=10&t=8380