Category Archives: Catacomb

Demon Wizard Muhr +The Sceptre / The End -Ultimate Quest:Catacomb

entrance_to_muhr

In the catacombs of Muhr’s palace, (level 10) at the entrance to Muhr’s lair.

muhr

Muhr (the demon wizard) himself

paralyze

inflicting 70 damage

muhr_slain

It took numerous spells and healing before Muhr finally went down.

muhr_treasure

Treasure!

sceptre

The sceptre is recovered! +1CHA!

back_to_pillar

After defeating Muhr, your character is teleported back to the pillar of teleportation.

With the stolen sceptre recovered, and the demon wizard Muhr defeated, and all ten levels of the catacomb mapped, the ultimate quest is now over.

It was fairly extensive in that there is a large city with many shops and places to visit therein, plus a large wilderness area with mountains and rivers and seas, forests and deserts to wander about. 4 special items to recover throughout the wilderness to be able to use the teleportation pillar which connects you to Muhr’s island+palace whose catacombs are also vast and contain 10 levels, and finally, loads of monsters to battle, and of course the evil wizard to defeat. A couple of things that I found to be a bit awkward were purchasing spells/bandages. If only there were an option to give the shopkeeper 1000 gold and for him in return to give 1000gp worth of spells/bandages. That would save an incredible amount of time. + Although I defeated Muhr and recovered the sceptre, no one at the city seems to believe me, but at least I’ve got my 13 charisma to prove it.  All in all, it was a blast to play through, but I prefer the party based Realms of Quest III+IV games more.

Also it seems that after you defeat Muhr and get teleported back to the pillar, the 4 items that you previously have recovered get reset from 4 to 0, so I suppose you could go back and find the 4 items again, then make your way back through the 10 levels, beat Muhr again for another +1 bonus to CHA or perhaps another stat and play on continuously? Seems likely. Perhaps I’ll give it another run sometime in the future.

Ultimate Quest: Catacomb was the prequel of sorts to the Realms of Quest series.

Next up……Realms of Quest I.

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Ultimate Quest 1989 version + Catacomb + Quest Realms

Ultimate Quest: Catacomb (2014 version), was released on side B of the 2014 release of Realms of Quest IV disk.

Ultimate Quest: Catacomb is the final version of what had previously comprised of the following 3 unfinished games…(Ultimate Quest 1989 version, + Catacomb, + Quest Realms).

Only a small portion of Catacomb and Quest Realms were completed, and Ultimate Quest 1989 version had been previously abandoned half-way through the game.

Ultimate Quest 1989 version, + Catacomb, + Quest Realms are © Rene Guertin and Ghislain De Blois (1989 Reslain Systems)

Here I post some screenshots of the unfinished games… Catacomb, Quest Realms, and Ultimate Quest (1989 version). You can see where some of the graphics made their way from these 3 unfinished games to the now completed Ultimate Quest: Catacomb 2014 release.

Ultimate Quest (v.1989)- The search for the stolen sceptreultimatequest1989

uq1989_a

uq_mission

uq_battle

Catacomb

catacomb

catacomb_options

catacomb_char_creation

catacomb_class

gnarshm_catacomb

Gnarshm appears as human here as the only available races in Catacomb were human, dwarf or elf.

supplies_catacomb

Supplies given to Gnarshm as a fighter class.

intro_text_catacomb

Text intro screen at the start of the game after character creation. None other than Gnarshm! :o)

Quest Realms (1989)

quest_realms_intro1

quest_realms_intro2

quest_realms_intro3

quest_briefing

quest_realms_screenshot

Quest Realms offers our first glimpse into a party based rpg, that the Realms of Quest series will not see again until Realms of Quest III (2009)