Category Archives: Monsters

Ghost Ship – Realms of Quest II

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When traveling the overworld map, close to one of the numerous rivers, I came across a ghost ship! There are other encounters along the rivers, where you may run into mermen and the famed loch ness monster.

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After some extensive battling in one of the dunjons, I encountered another Orcus, however I was defeated. I stayed in the dunjons for as long as I could, reaching level 9 and even a few levels below and acquired a hoard of gold, and a whole lot more of +1 magical items. The lower you descend in the dunjons, the more gold and magic items you acquire.

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$2707547 Gold Pieces. More GP than I had Experience Points. Sword+14, Armor+19, Shield+17.

I didn’t obtain a 2nd orb yet, but at least I knew I would be cashing in big time, this time around.

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Up 2 levels +1 potion. The extra 2 spell points and additional Hit Points will help out allot.

Orb #2 Demons+Demon Brides -RoQIII

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In the dungeon across the river bridge the party descended to the 15th level, fighting many dragons, medusae and queen xorns along the way.

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At the lowest level the Demons and their Demon Brides await!

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Having more than 1 priest (or a priest + necromancer combination helps out allot when fighting demons, for their holy symbol, excommunication, and exorcism spells)

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The demon brides manage to slay Twiggy! but the remaining crew survived.

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Two orbs recovered, and six more left to find.

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In the dungeons we also discovered a Ring of Wizardry! This ring reduces the cost of casting WIZARD spells by one spell unit (per spell).

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Lineup change in the Realms of Quest III

Here is my Realms of Quest III lineup as I had left it, prior to my diversion into a start to end play-through of Realms of Quest IV and Ultimate Quest: Catacomb, and half-way march through Realms of Quest I.

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Crumm – Ogre Fighter
Brute – Ogre Monk
Greenhat – Gnome Priest
Mead – Orc Fighter
Ruby – Hobbit Thief
Twiggy – Elf Wizard

The above lineup worked well from the start of the game up until now.

To make RoQIII dungeon crawling easier, I’ve decided to replace Brute (Ogre Monk), with a Necromancer.

The Necromancer class in RoQIII is essentially a Priest/Wizard class. 1st level Necromancers cannot cast any spells.
In order to gain the ability to cast spells as a Necromancer, you need to train to level 2, and in order to train you must make kills in combat.
I had initially made a Necromancer character at the start of the game but during initial gameplay with the rest of my team of level 1 characters, getting a Necromancer to make kills in battle was tough.
Even my fighters struggled to survive each battle, early on.
Now that my team has higher HP’s, better equipment, some magical items, and is able to defeat tougher monsters that pull in higher amounts of XP’s per kill, bringing in a Necromancer at this point in time is much easier.

Here are a couple of items I found while dungeon crawling that aided in getting my Necromancer to make kills in combat.

Boots of Elvenkind – When worn, these boots give the wearer the ability to have an additional round of attack during battle.
Potion of Giant Strength – Drink this potion in battle to gain the strength of Giants.

Greyhat managed to kill a few of these Ropers. Ropers give +5000XP per kill and now that he has trained a few levels can cast Wizard (Fireball!) and Priest spells also. Now that Greyhat can cast some decent offensive spells, I’ve traded the boots and potion back to Ruby.

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Plus Mead found a +8 Crossbow! YEah! Make sure to buy arrows at the armory.

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My current lineup is

Crumm – Ogre Fighter
Greenhat – Gnome Priest
Mead – Orc Fighter
Twiggy – Elf Wizard
Ruby – Hobbit Thief
Greyhat – Gnome Necromancer

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Uh Oh. An Evil Eye!

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Time Lord #8 -RoQIV

Iscreem stared at the flourescent orange door that stood before him. The door glowed intensely as did the orange key that the kobold clutched in his scrawny little hand. A feeling of dread overwhelmed him as he inserted the glowing key into the doors lock. Something evil lurked behind the door. Iscreem was sure of that. After turning the key, the kobold backed away from the door. “After you my spellcasting friends.” Iscreem said with a smirk on his face.

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Greenhat also sensed the evil and stepped through the doorway, leading the party with his silver cross in his hand. Evil shadowy figures lurked about in the darkness. “Demons!” the gnome shouted. The gnome chanted a holy prayer and burned the demon’s flesh with his holy symbol.

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Ruby read the runes from her spellbook, causing a rift in time, slowing enemies and giving the party extra rounds of attack. “Time is on our side now, evil Time Lord!” the hobbit sage shouted.

“Let the power of Mordenkais sword stab at thee!” Twiggy screamed, as the glowing blue enchanted sword of Mordenkais appeared from out of the darkness.

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Iscreem took hold of the glowing sword and swung it mercilessly at the Time Lord, hacking and slicing the evil lord to shreds.

Sammy and Crumm took turns pummeling and thrashing the Time Lord, and Elvira lunged at him from behind with piercing daggers and raging fury.

Sammy took the last swing to finish off the evil time lord. “Another day, another death!” the elf said as she pierced her sword and stung the time lord through his heart, ending his miserable and wretched life.

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From the vile corpse of the time lord, Iscreem pulled a ring off the evil lord’s finger and placed it onto his own.

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An intense wave of strength overpowered the kobold. The ring disintegrated and left Iscreem with a newfound sense of strength.

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Wraith – RoQIV

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Stumbled upon some wraiths today…

Wraiths are undead creatures. Stats and attacks are as follows.

Level 8 / Hit Points 15-120 / AC 0 / #AT 2 / Damage 1-15 / Attacks 1+2= Swing, Attack 3 = Summon, Attack 4 = Death

2nd level Priest spell, “Exile the Undead” is effective against wraiths, killing up to a row of the creatures.

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4th level Priest spell “Control Undead” is also effective at luring the wraiths. Control spells let you gain control of an enemy to make attacks on your behalf during combat.

1st level “Turn the Undead” (might) be effective but I didn’t get the chance to test it during this battle. Next time I run into a wraith, I’ll update this post with results of the “Turn the Undead” spell against the eerie and spooky looking wraiths.

 

 

The Orange Key -RoQIV

To reach the inner chambers of the eighth level, the party descended one of the numerous pits leading to a hidden room which Gnarshm had marked in the center of his map.

The hidden room was full of short waterlogged passages which seemed to go nowhere in particular until Elvira spotted a neatly disguised lever at the end of one of the passages.

Upon pulling the lever, the wall to the north gave way leading to a secret room containing a pedestal. On top of the pedestal, a sparkling key seemed to glow a flourescent orange which reflection shone down upon a cold and flooded room.

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Iscreem’s boots slushed and trudged through the water as he walked the length of the room to take the key off the pedestal.

Before Iscreem’s outstretched hand could grasp hold of the key, Elvira shouted in warning. “Wait! It could be a trap. Everyone be still for a moment. I think I hear something.”

“I hear something too. Whatever it is, its getting louder.” Greenhat replied.

Suddenly the passages shook and a large thunderous wall of water came racing down the passage towards the adventurers. “A ton of water! Quick! Grab the key.” Gnarshm shouted as the sheer force of the water knocked the gnoll off his feet.

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The kobold’s hand clasped the orange key. He barely had time to turn and brace himself when the wall of water smashed into Iscreem, knocking the key out of his hand and back into the water.

As Iscreem again reached for the key, the water changed shape lashing out at the warrior with a set of enormous fangs.

“Water elements! there are elementals in the water!” the kobold shouted as he slashed and cut with his sword.

“The water level is rising!” Sammy yelled in alarm.

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“If the water level rises any further we’re gonna be drowning in our metal armors.” Iscreem said as he unhooked his plate mail and tossed it into the water, then dove into the water to retrieve the glowing orange key.

“I’ll fix this.” Twiggy said as she began an incantation while reading from her book of spells.  A giant ball of fire formed about the ceiling, then came searing down scortching the water, evaporating much of it. Within seconds the room was filled with steam making it near impossible to see.

Iscreem’s voice echoed through the steaming room. “I’ve got the key! Now let’s get out of here.” he shouted victoriously after defeating the last of the water elements.

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Time Lord #7 – RoQIV

Elvira inserted a quartz key and unlocked the door to the seventh time lord’s lair. After a few steps forward, the party heard an evil laughter echo through the moldy stone passage, and then suddenly Crumm shouted.

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“WAIT! I HAVE IDEA!” the ogre warrior said loudly and inarticulately.

“What? You never have an idea, Crumm.” Twiggy blurted out in a seemingly automatic response.

“It must be that Tome of Magi that you gave him to read.” Greenhat suggested.

“Well, what is it Crumm?” Iscreem asked.

“MAGIC USERS GO FIRST!” Crumm continued.

“What? Are you crazy! We’d get slaughtered up there!” Twiggy exclaimed.

Ruby nodded in agreement.

“Wait, that might actually be a good idea. It would give us spellcasters a chance at first dibs to give the old time lord a taste of his own medicine. Then after our spells are cast, Crumm and the rest of the group can charge the time lord and hack him down!” Greenhat stated.

The spellcasters thought it over and reluctantly agreed. The party regrouped in a magic users first formation.

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As the party marched through the time lord’s lair, the deathly grasp of liches drew near and reached for the party.

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Ruby and Greenhat instantly pulled their crosses and holy books and began reciting the prayer to exile the undead. Ruby began to worry. In between alternating prayer verses the hobbit warned. “The undead are coming near. They will drain us!”

“Focus on your spells, not the vile creatures!” Greenhat exclaimed upon finishing his prayer verse. A beam of light pierced the time lords lair through the stone ceiling from the daylight miles above the dungeon. The liches fall to the ground and burn to ashes.

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Red dragons exchanged breath of fire with the magic user. Twiggy sent the flames backwards onto the dragons fighting fire with fire and disintegrating the dragons.

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Crumm and Iscreem lead the charge and hack down the Time Lord to pieces. All fought valiantly to take down the seventh time lord.

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Victory at last!

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