Category Archives: RoQIV

Digital Versions of Realms of Quest III + IV are available again!

Digital Versions of Realms of Quest III + IV are now available again through Psytronik Software’s new Itch.io site, and they are on a name your own price! So get your VIC20 emulators ready, and head on over to Psytronik’s site to purchase/download these great turn based, party based dungeon crawlers and fight some monsters today! See links below for further emulator recommendations and system requirements, and information on all of the extra’s that come with the downloads.

Realms of Quest III https://psytronik.itch.io/realms-of-quest-trilogy

Realms of Quest IV https://psytronik.itch.io/realms-of-quest-iv

For more Psytronik software releases….https://psytronik.itch.io/

 

 

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Taking a walk in the dungeon -Realms of Quest V

Here are Mead and the crew, taking a leisurely stroll through one of the dunjons in Realms of Quest V.  Let there be color! This is great! In Realms of Quest V each dunjon in the game may have their own color styles.

For visual dungeon comparison with the previous 2 Realms of Quest games, below here is one of the dunjons in Realms of Quest III.

Realms of Quest IV had black and white wire-frame graphics, but much more features like traps, spinners, teleporters and other such things in their dunjons.

+ Here is the Dungeon Crawler version of Realms of Quest III with its blue dunjons.

 

Realms of Quest IV animation + Source code for III+IV released

Here is an animation that I put together using GIMP, and all of the Realms of Quest IV, black and white images. This animation is set at a frame delay of 1500 milliseconds. It features all of the monsters and locations and is based on classic dnd images.

animate_r4_1500

Here is one set at a frame delay of 2500 milliseconds for slower display.

animate_r4_2500

Ghislain has notified me that the source code for Realms of Quest III, and Realms of Quest IV is now on his Github account and that the mapmaker for Realms of Quest IV is also included. See link below.  All the images seen in the above animations are located individually in the github Graphics folder

https://github.com/gdeblois/RealmsOfQuest

Here is an image I had previously created with the mapmaker program.

roqIV_partII_map11

 

In other Realms of Quest news, I finally found an Orcus on the 9th level of one of the dungeons in Realms of Quest II!

ORCUS_Realms2

Luckily I had all of my spellpoints and was able to dispatch the Orcus without too much damage to myself.

ORCUS_Orb1

Upon defeating the Orcus, I gained my first ORB! There are 10 ORB’s scattered throughout the Realms, so I now have 9 more ORB’s to find.

Purplehat_ORBS1

Defeating an Orcus also gave me enough XP to advance another level. (When you gain levels, all of your HP and SU’s get restored to their full amount, which will really help allot as now I will need to return to the surface by going up 9 levels, one by one. Alternatively, I could cast the #6 [Word of Recall], however, doing that would wipe out all of my accumulated gold. I hadn’t realized this until recently, and I wasn’t going to forfeit my $34554 gold pieces this time.

This is the dungeon in which I descended. I took a screenshot of it so I can use as reference of having been there already, as all the dungeon entrances look similar and I need to locate 9 more of them to find the rest of the orbs.

Realms2_dungeon1_completed

One peculiar thing with gold though, is that it doesn’t particularly matter how much gold you have accumulated when cashing your gold in for potions at the castle. You can have 100 GP or 34554 GP, but either way, when you cash in your gold for potions, you only gain 1 additional potion. But hey, potions are a necessity, so I’ll take any potions that I can get. Actually, more accurately, your gold converts into XP when visiting the castle, and as a bonus you get one potion.

I’m back up to 2 potions now after reaching the castle and resting/trading in my hoard of gold for XP and 1 potion.

Realms2_rest_1orb

Realms of Quest III and IV Budget Disk Editions

realms_of_quest_splash_v19_final

I was viewing Psytronik/Binary Zone’s website recently and noticed that the Premium Editions [VIC-20 disks inside of wrapped plastic jewel cases with glossy printed manuals] of Realms of Quest III and IV stock are now all sold out. There are still the budget disk versions of Realms of Quest III and IV. The budget versions contain only the physical VIC-20 disk, (no jewel case and no printed manual), but a .D64 game image (which can be used in commodore VIC-20 emulators) of the game comes with each budget disk version purchase.

You can still purchase the budget edition disks of the games through Psytronik/Binary Zone. See the links below.

Realms of Quest III Budget VIC-20 Disk Edition

Realms of Quest IV Budget VIC-20 Disk Edition

And if you like strategy war games, Ghislain’s Theater of War is still available in Budget VIC-20 Disk Edition also.  Get these disks while they last!

I’m assuming each budget edition version also comes with a pdf manual. In case it doesn’t, the manuals for Realms of Quest III and IV can be viewed below.

Realms_of_Quest_III_Manual

Realms of Quest IV Manual

 

 

 

Santa delivered! The old gnome was right after all!

Santa is real. He really is! Iscreem had his doubts from the beginning and it didn’t help that Twiggy kept antagonizing and making fun at the kobold warrior’s expense at every available turn.

“Santa is folklore for little kids! Santa isn’t real!  Santa is for delusional attention deficit disordered kobolds!”  Twiggy would taunt at him, but it wasn’t true. None of what the elf wizard told him about Santa was true. Why do elves have to be so mean and cruel? Greenhat had always said to be on your best behavior so Santa will bring you something good for Christmas and to everyone’s surprise, that is exactly what happened.

Santa had left the kobold warrior a fine and exquisite set of the infamous ‘Cobold Carrot Carving Knives’. How did Santa know that the kobold was a collector of ‘Cobold’ carving equipment? and how did he know the kobold’s favorite vegetable was the carrot?

“Santa knows all! He knows who is good and who is bad! How else would he know about my love for ‘Cobold Carrot Carving Knives!’?” the kobold stammered.

“Silly kobold! I’ve lost count of the number of times you have blabbered on and on about those ridiculous carrot knives!  Santa didn’t give them to you! Greenhat left them to you in his will!” the elven wizard blasted.

“What?! but the tag says this gift was from Santa! Greenhat!, that old gnome. He really did get senile in his old age didn’t he?” Iscreem muttered.

“No more brain frazzled than poor Gnarshm I suppose.” Twiggy said.

“Oh well, have a merry Christmas anyways!” the kobold grandly announced!”

… and a festive and merry time was had by all.

 

 

Messing around with the Realms of Quest IV Editor. (RoQIV part II, [maybe])

Here I am messing around with the editor, figuring out the workings and ongoings of the map editor. Final map for Realms of Quest IV part II level 11? Who knows?….It just might be, or maybe not. Either way, the map editor offers allot of the classic dungeon crawling options, darkness, pits, keys, teleporters, locked doors, stairs up and down, final battles, NPC interaction, and text display. Pretty much sums up what is essential in a dungeon crawling game. What a blast! Yay! :o)

roqIV_partII_map11