Category Archives: RoQV

New Info Option for ‘Realms of Quest V’ Battles

Here is an interesting new feature in the upcoming Realms of Quest V

– Informational stats during battle so you can easily determine whether it’s in your best interest to fight or run. Cool stuff.

 

Realms of Quest 5 Combat Module testing

Realms of Quest 5 now has a new title screen with blue colors and you can use the directional/arrow keys to move up/down the menu screen options rather than hitting the F function keys.

At Bolzaim’s Marketplace you can inspect the equipment that you want to buy and it will list what type of player class can use the item, and the stats of the item. +Each time the player enters the castle and visits the marketplace Bolzaim will have one randomly generated special item at the shop, just like in the previous game. Today’s special is a Staff of Dimension Door for all of your teleportation needs. Only $15000. Buy it today (if you can afford it) for it surely will be gone by the next time you visit.

Initially you’ll just be purchasing some equipment for the party and with only 1000gp and up to 10 player characters, you’ll have to make do with mostly the basics. Here is Gnarshm with his trusty club and shield.

After purchasing equipment from the marketplace, make sure to equip your items, then you’ll want to travel through the land of Rivaria.

Ghislain is currently working on the combat module of the game. Here we encounter a battle of Kobolds and Quasits.

Currently only the Attack function is programmed, but you can attack monsters, do damage to monsters, kill+reduce monsters numbers, while the monsters can do the same damage to + make kills to the party.

Quoting a post from Ghislain at the Denial VIC-20 forums, here are some more new combat options to be implemented in Realms 5…

Attack – Perform a basic attack (melee or missile weapon)

Ally – Use your Ally (NPC/Summoned/Controlled monster) to perform an action in your stead.

Backstab – attack monster with extra damage with melee weapon but suffer an armor penalty (Thief, Bard, Courtesan, Monk, Ninja or Proteus action)

Beckon – A Demondim can attempt to control a demon (can be performed at the beginning of combat)

Cast – for spellcasing

Condemn – Monks have the power to destroy a single immortal monster at the beginning of combat.

Defend – Instead of attacking, the player can defend.

Disband – Sages can destroy a single row of “Misc Non-living” monsters (like Golems, Elementals, etc) at the beginning of combat.

Lay – Once per battle, the player can “lay on hands” to heal 2 hit points per level. (Paladin or Proteus action)

Seduce – A Courtesan can attempt to control a humanoid enemy (at the beginning of combat).

Sing – Bard action to distract monsters that can make them listen to the song instead of attacking. (beginning of combat)

Subdue – Lords can try to control a single Mythical monster at the beginning of combat (such as Dragons, Hydras, etc).

Turn – At the beginning of combat, Priests can attempt to destroy all of the enemy undead that are present.

Use – Use item for it’s power

View – View character to inspect

Whisper – Druids can attempt to control an animal enemy (beginning of combat)

Upon defeating the monsters… Victory!!

Player characters status is listed in light blue to the left of the character names. Checkmarks are players in good health. Skulls are the dead. Experience points and treasure etc, still being programmed at the moment, but it’s looking good so far.

Here is a status and icon chart for reference.

Keep tabs on the VIC-20 Denial Forums linked below for current/past/future updates on Realms of Quest 5.

http://sleepingelephant.com/ipw-web/bulletin/bb/viewtopic.php?f=10&t=8380

 

Realms of Quest V is in the works

Ghislain is currently working on the next game in the Realms of Quest series (Realms of Quest V) for the Commodore VIC-20 computer. Each game in this series always manages to outdo the previous ones in many ways. From the looks of this new one, this will be the best one yet.

Options from the menu screen allow to toggle between two Tile types (Multi-Color which should look well on a real VIC-20 with CRT monitor and is similar in style to the Realms of Quest III overland map area…

Multi-Color with Legacy Font

…or Hi-Resolution for modern flatscreen monitors, which has a more Ultimate Quest style feel) or for whichever one the player prefers to use.  + other options, (up to 4 save game slots, music on/off toggle, multiple fonts to choose from [Deluxe, Legacy, Fat128, System], and multiple disk drive options.

Hi-Resolution with Deluxe Font

There are now player character portraits. Check it out.

You can create up to 10 characters in your party and each character can have an ally/familiar. Player’s alignment, sex, race and class icons appear to the right. Hit points in purple, spell points in blue, and current status in light blue to the left of the name.

Character Status on left in light blue

See Ghislain’s official blog post for more details on Realms of Quest V.