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Shub-Niggurath “The Black Goat of the Woods with a Thousand Young”

Here is an interesting Diety of H. P. Lovecraft ‘s Cthulhu Mythos; The Shub-Niggurath, which has also been referred to as “The Black Goat of the Woods with a Thousand Young”, and also as just “Lord of the Wood”. The Shub-Niggurath is an outer God of Fertility, that is a mother to many numerous other diabolical and venomous monster children. It would make a fantastic Big Bad Mother of all evils type of monster to go up against in a game and/or storyline plot.

There are many fantastic artwork online of the Shub-Niggurath by various artists. Here are some wonderful images of it.

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“Ever Their praises, and abundance to the Black Goat of the Woods. Iä! Shub-Niggurath!
Iä! Shub-Niggurath! The Black Goat of the Woods with a Thousand Young!” – from the Whisperer in the Darkness


The Foundling and other tales of Prydain

I’m a big fan of Lloyd Alexander’s books, particularly “The Book of Three”, and “The Castle of Llyr” in the Prydain Series of books. I’ve recently discovered that there are additional stories in the series that were released in a book entitled “The Foundling, and other tales of Prydain”. The book is very short, only 94 pages, and I read the book in its entirety in the day that I received the book, but all of the Prydain series are relatively short in comparison so is not to be unexpected, plus the stories contained theirin are fantastic so should be considered a must read in my opinion, regardless of their shortness in nature.

Here is a picture of the paperback cover. Although it is very short, I consider it a must read.

Faber Castell 9000 6B Graphite Pencils


I bought a set of graphite pencils probably some 15 years or so ago for a project that I was working on and the set had varying degrees of soft/hard graphite in the set. Later on, I used these pencils again while mapping dungeons. Allot of the maps I’ve posted here on the Realms of Quest games were used with this Faber Castell 9000 6B pencil. They can get nice and dark/fuzzy after they start losing their sharpness which feels and looks pleasant while mapping dungeons. I never thought I’d have a favorite pencil, but this one is definitely it.

After a bit of use, it starts to get nice and thick and fuzzy like pic below. It feels much different than the more widely used #2 pencils.


Faber Castell has been around for a long time, and they still make these great 9000 6B pencils. I’m going to have to pick up some new ones as mine is almost finished. A link to their 9000 6B pencil is below. There is also a degree of hardness chart to compare it with their other pencils.

Faber Castell 9000 6B


Roger Koch’s “Sinbad and the Eye of the Tiger” Art

I stumbled across some really great art depicting Sinbad and the Eye of the Tiger characters/monsters today. It is really fantastic, and made by artist (Roger Koch). Roger has lots of movie based art. Some really great stuff. Check out all this artwork and more at this link

Here is one of my favorite “Minoton” rowing the boat all by himself



Here is one of the three Ghouls that Zenobia summons to attack Sinbad



Here’s the masthead that comes alive on the ship during the “Golden Voyage of Sinbad”



And of course the awesome “Troglodyte”! from the Eye of the Tiger.


I’ve also found a collection of Ray Harryhausen on Blu Ray for a decent price so I will finally get to view the Golden Voyage of Sinbad and the Eye of the Tiger on 1080p blu ray!!!!

The warning label is kind of funny. “Low level violence”. :o)


Gnarshm’s Dream (part 3) [Telepathy]

Gnarshm looked deep into the twirling and mesmerizing crystal eyes of the Seer. He did not need to speak. No questions were required. Gnarshm knew what he was to do. The gnoll quickly took his seat before the Seer. Upon the table displayed a cloudy crystal ball which soon cleared of its grey murkiness to reveal an image of an old battle weary gnome with a greenish hat fixed atop his head and enclosed within the crystal ball. It was Greenhat, in his true and living form. The gnome appeared pleased and soon spoke to the gnoll sitting before his crystalline image through the Seer’s crystal ball.

Through the crystal ball, a vision flooded the mind of the gnoll, putting Gnarshm into a deep trance-like state…..

The tenth time lord had clutched the throat of the green hatted gnome and flung him into the abyss. The old gnome landed hard onto the burnt terrain of hell. The heat was unbearable and the pain was immense. He now knew and understood what and endless suffering in hell would mean, but he also knew that this was not to be and an endless lifetime in hell was not his fate. The Gods had not sent him here. He was ripped from out of the living world and thrown into the hellish abyss. He had not yet had his final judgment.

An onslaught of demons and other hideous and hellish creatures fought the gnome in endless waves, but somehow the old gnome survived. It was here that the gnome discovered something enormous and terrible, something vile, wretched and ungodly. But the good God’s were on Greenhat’s side and saw to it that he was able to survive and make it to the Gates of Hell.

An enormous and towering Guardian of the Shadows stood at the Gates of Hell. The shadow guardian reached forward with amazingly powerful claws and grasped the gnome in an immense and suffocating grip. It appeared that the gnome’s end was near. The Guardian of the Shadows looked into the soul of the gnome and spoke.

“YOU!  YOU! Do not belong in here!” And with that, the Shadow Guardian released its incredible grip and pushed Greenhat out through the gates of hell, and into the Purgatory beyond.

Purgatory is a place where previously living beings can either purify their souls and reach the ultimate destination of heaven, or for unfortunate souls whose destiny has more sour fates, can lead back to the gates of hell for eternal damnation.

In Purgatory, there are two lines, a first line for the hopeful, or ones that feel worthy enough for consideration to a pathway to heaven, based on a life of mostly good conduct, and a second line for the penitent, or those with guilty conscience that hope for another chance at their fate.

Greenhat entered the first line, feeling confident that he would reach a path to the heavens. The gnome slowly walked further and further to the gates to heaven in anticipation. He approached an angelic Guardian of Heaven which proceeded to speak with him with a voice that only an angel could speak.

“Oh Gnome of the Green Hat, you have proven yourself a valiant and noble soul, but you have left the realms a disastrous consequence of your actions. To prove yourself worthy of entrance to the heavens, you must do what is right and find a way to save the realms from the Pri-Mordgga.

The death of the Time Lords was great, as was the evil that they inflicted upon the realms, however their death will now inevitably bring about the resurgence of an ancient evil, the Pri-Mordgga; a form of primordial soup which until now had no way of emerging from its past age. With the Time Lords now defeated, (however evil they were), they are now no longer in control of the complexities of time itself. The Pri-Mordgga has pushed its way into the present time and is now a very direct threat to the lands of Rivaria. Something must be done.

This primordial soup has the ability to produce a vast array of complex organic life, but most of what it creates is a disgustingly vile assault on all life that now exists throughout all the lands of Rivaria and beyond. It must be stopped. What is even more grave for you, is the fact that as you and your adventuring group were the ones who had defeated the Time Lords, you and your adventurers are thus ultimately responsible for the horrors that may come to fruition if the Pri-Mordgga is not stopped now.

I hereby give you the power so that you may be able to communicate with the living world through crystal balls of power, so that you may set things right again. If you are able to stop and defeat the Pri-Mordgga, the Gods will grant you entrance to the heavens. May God be with you in your quest, and may good prevail.”

The vision of what had happened to the old gnome began to fade, and now the face of the old green hatted gnome grew clearer. Greenhat spoke to the gnoll Gnarshm.

“I knew I was right in trusting you to be able to bring about this communication forth. Our victory over the ten time lords is unfortunately short lived. Now there is an even greater and more vile threat to the realms. You must help me defeat the Pri-Mordgga. Gather an adventuring crew to accompany you in your journey.  I can assist you but only through the use of another crystal ball of power. Please, I beg of you, you must defeat the Pri_Mordgga. My soul, and the fate of Rivaria and the rest of the Realms depends on it! Seek out the purple hatted gnome within my home in the Gnomelands, and may the Gods be with you.”

The gnome’s face began to fade. The crystal ball turned a cloudy grey, and then to a darkened black.

Gnarshm came out of his trance-like state. The Seer no longer had eyes of crystal, but eyes of pure black, while the Seer’s lizardman accomplice was no longer mute, and was vocalizing a series of unrecognizable words, yet it was clear to the gnoll Gnarshm that it was now time for him to leave the establishment.