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All Dungeon Designs complete for Realms of Quest 5

All Dungeon Designs for Ghislain ()’s Realms of Quest 5 are now completed and transposed onto their .txt format for VIC20 processing.  A total of 21 dungeons in total that were handdrawn by myself with extra effort to make the dungeons as the most diabolical as possible. haha!  :o)

I hope players of Ghislain’s Realms of Quest V have as much fun as I have had in designing the dungeon levels for the game as I had a total blast with it. So much fun. I love this kind of thing. and am most happy and grateful for being given the opportunity to give my creative input into the dungeon designs. I’m super happy with the dungeons and the boss monsters that have been created in this newest version of what will be the Realms of Quest V.

Now that the dungeons are done, there will be much testing to do, + a playthrough, or likely multiple playthroughs with varying party characters (race/classes etc.), to test for bugs and or level of difficulty issues and such. Plus then finally I’ll be writing up a storyline similarly to what I had done with the previous Realms of Quest IV release with it’s…

Gnarshm’s Book of Cartography: A Realms of Quest IV Story.

The next storyline will be a sort of continuing storyline of Gnarshm and Ruby’s crew and will be titled as such: Gnarshm’s Book of Cartography (Volume II) as seen in the screenshot linked below.



Gnomish Mines Level 12 -Nethack

I made it to level 12 of the Gnomish Mines when the unthinkable happened. They killed my dog Sirius! Damn those gnomes! I also had run out of arrows so I started throwing every ranged weapon I had until I was left only with an orcish dagger and short sword to melee with.

Some interesting things about nethack….If you find a bugle you can play it by improvising and sometimes the monsters will get scared and run away, either for fear that re-reinforcements are about to come to your aid, or that you are such a horrible Bugle player that they can’t bear the sound of your “music” any longer and are repulsed and forced to flee.  Of course, the Dwarf King just had to pick up and steal one of my arrows from the ground before running away, didn’t he?  Another interesting find is a magic marker. If you also find a blank scroll you can use the marker to make magic scrolls or just use the magic marker to write Elbereth. Provided that you don’t get interrupted or misspell the word, writing Elbereth will prevent monsters from being able to hit you while you remain on the square where the Elbereth writing appears. You can also attempt to write in dust, however it won’t last as long as with a magic marker or engraving. Gemstones can  be used to engrave writings provided that the stone is hard enough for writing.  If you have gems and encounter a unicorn you may want to throw some gems at it. I hear throwing red gems may  do some interesting things perhaps involving luck.

I was able to vanquish 148 monsters this time around!

Eventually died on level 12 of the gnomish mines by a Warg. Slowly getting better with this game, but darn it’s tough once you get past the first 10 levels or so. I love Nethack!


Shub-Niggurath “The Black Goat of the Woods with a Thousand Young”

Here is an interesting Diety of H. P. Lovecraft ‘s Cthulhu Mythos; The Shub-Niggurath, which has also been referred to as “The Black Goat of the Woods with a Thousand Young”, and also as just “Lord of the Wood”. The Shub-Niggurath is an outer God of Fertility, that is a mother to many numerous other diabolical and venomous monster children. It would make a fantastic Big Bad Mother of all evils type of monster to go up against in a game and/or storyline plot.

There are many fantastic artwork online of the Shub-Niggurath by various artists. Here are some wonderful images of it.

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“Ever Their praises, and abundance to the Black Goat of the Woods. Iä! Shub-Niggurath!
Iä! Shub-Niggurath! The Black Goat of the Woods with a Thousand Young!” – from the Whisperer in the Darkness


The Foundling and other tales of Prydain

I’m a big fan of Lloyd Alexander’s books, particularly “The Book of Three”, and “The Castle of Llyr” in the Prydain Series of books. I’ve recently discovered that there are additional stories in the series that were released in a book entitled “The Foundling, and other tales of Prydain”. The book is very short, only 94 pages, and I read the book in its entirety in the day that I received the book, but all of the Prydain series are relatively short in comparison so is not to be unexpected, plus the stories contained theirin are fantastic so should be considered a must read in my opinion, regardless of their shortness in nature.

Here is a picture of the paperback cover. Although it is very short, I consider it a must read.

Faber Castell 9000 6B Graphite Pencils


I bought a set of graphite pencils probably some 15 years or so ago for a project that I was working on and the set had varying degrees of soft/hard graphite in the set. Later on, I used these pencils again while mapping dungeons. Allot of the maps I’ve posted here on the Realms of Quest games were used with this Faber Castell 9000 6B pencil. They can get nice and dark/fuzzy after they start losing their sharpness which feels and looks pleasant while mapping dungeons. I never thought I’d have a favorite pencil, but this one is definitely it.

After a bit of use, it starts to get nice and thick and fuzzy like pic below. It feels much different than the more widely used #2 pencils.


Faber Castell has been around for a long time, and they still make these great 9000 6B pencils. I’m going to have to pick up some new ones as mine is almost finished. A link to their 9000 6B pencil is below. There is also a degree of hardness chart to compare it with their other pencils.

Faber Castell 9000 6B