Tag Archives: adventure

Treasure! – Realms of Quest V

If you’re lucky, you might find a treasure chest filled with gold and other valuable trinkets after defeating monsters in battle. Don’t just go opening up the chest without checking it thoroughly first.  Monsters are known to ensnare their locked valuables with sinister traps. You’ll need someone with thieving skills so be sure to bring along at least one (or more) of the following classes (Thief, Ninja, or Proteus). The more characters with thieving skills that you have in your party, the easier it will be to disarm the trap.

If you’re not so agile you might spring a trap. Watch out for poison darts, explosives, and sleeping gas triggers. If you get poisoned you can find aid at temples in the castle or have your priest or another class that can cast the priest’s cure poison spell. Rest at the Inn to recoup hit/spell points and to train, but try to stay at the more comfortable accommodations so you do not have to rest as long. It’s tough to get sleep when all you can afford is the stables and the animals that live there like to party late till the cows come home.

Also a new feature is the player hurt/wounded icon. When a monster hits a party member, a little icon of a medic kit will replace the checkmark. Small dot-like crosses appear when a party member is ready to train. There are other icons for poisoned, sleeping, stoned, and dead characters.

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Realms of Quest 5 Combat Module testing

Realms of Quest 5 now has a new title screen with blue colors and you can use the directional/arrow keys to move up/down the menu screen options rather than hitting the F function keys.

At Bolzaim’s Marketplace you can inspect the equipment that you want to buy and it will list what type of player class can use the item, and the stats of the item. +Each time the player enters the castle and visits the marketplace Bolzaim will have one randomly generated special item at the shop, just like in the previous game. Today’s special is a Staff of Dimension Door for all of your teleportation needs. Only $15000. Buy it today (if you can afford it) for it surely will be gone by the next time you visit.

Initially you’ll just be purchasing some equipment for the party and with only 1000gp and up to 10 player characters, you’ll have to make do with mostly the basics. Here is Gnarshm with his trusty club and shield.

After purchasing equipment from the marketplace, make sure to equip your items, then you’ll want to travel through the land of Rivaria.

Ghislain is currently working on the combat module of the game. Here we encounter a battle of Kobolds and Quasits.

Currently only the Attack function is programmed, but you can attack monsters, do damage to monsters, kill+reduce monsters numbers, while the monsters can do the same damage to + make kills to the party.

Quoting a post from Ghislain at the Denial VIC-20 forums, here are some more new combat options to be implemented in Realms 5…

Attack – Perform a basic attack (melee or missile weapon)

Ally – Use your Ally (NPC/Summoned/Controlled monster) to perform an action in your stead.

Backstab – attack monster with extra damage with melee weapon but suffer an armor penalty (Thief, Bard, Courtesan, Monk, Ninja or Proteus action)

Beckon – A Demondim can attempt to control a demon (can be performed at the beginning of combat)

Cast – for spellcasing

Condemn – Monks have the power to destroy a single immortal monster at the beginning of combat.

Defend – Instead of attacking, the player can defend.

Disband – Sages can destroy a single row of “Misc Non-living” monsters (like Golems, Elementals, etc) at the beginning of combat.

Lay – Once per battle, the player can “lay on hands” to heal 2 hit points per level. (Paladin or Proteus action)

Seduce – A Courtesan can attempt to control a humanoid enemy (at the beginning of combat).

Sing – Bard action to distract monsters that can make them listen to the song instead of attacking. (beginning of combat)

Subdue – Lords can try to control a single Mythical monster at the beginning of combat (such as Dragons, Hydras, etc).

Turn – At the beginning of combat, Priests can attempt to destroy all of the enemy undead that are present.

Use – Use item for it’s power

View – View character to inspect

Whisper – Druids can attempt to control an animal enemy (beginning of combat)

Upon defeating the monsters… Victory!!

Player characters status is listed in light blue to the left of the character names. Checkmarks are players in good health. Skulls are the dead. Experience points and treasure etc, still being programmed at the moment, but it’s looking good so far.

Here is a status and icon chart for reference.

Keep tabs on the VIC-20 Denial Forums linked below for current/past/future updates on Realms of Quest 5.

http://sleepingelephant.com/ipw-web/bulletin/bb/viewtopic.php?f=10&t=8380

 

Realms of Quest II [spells, potions, and orbs]

realms2_select

Side 2 of the Realms of Quest IV disk contains the special anniversary editions of Realms of Quest I and II. You can select between the original game and the enhanced game. The original game is faster, but the enhanced version features in battle monster portraits which are nice.

Here is an Ettin in the original game

ettin

Here is an Ettin in the enhanced version with the monster portrait

ettin_battle_enhanced

I’m picking up the game where I left off, so here is a recap of the plot.

description

desc_nikaedor

orbs

We need to find the 10 orbs of power. Each orb will be located on the 9th level of each dungeon, and will each be guarded by a Demon. Once we have defeated the 10 Demons and recovered all the orbs, we must seek out Nikaedor’s lair and defeat him.

There are 6 spells that you can cast provided that you have enough spell points. The first spell requires 1 SP, the second spell requires 2 SP, and onwards etc.

Spells

1.) Cure

2.) Fire (medium damage to enemy)

3.) Heal

4.) Kill (lots of damage to enemy)

cast_4_kill

5.) Gate (teleportation)

6.) Word [of recall] (teleports party from wherever you are in the dungeon on whichever level, back to the overland map at the entrance to the dungeon). This is very useful.

cast_6_word

If you have enough gold and visit a castle to rest, you will be able to purchase healing potions which are vital to have with you when descending the dungeons.

potion_bought

Back in the Dunjons! -Realms of Quest III

dunjon2

To the northwest of the castle, and to the west of a small town, the party finds a bridge crossing a river to the south. An entrance to a second dungeon is set into the side of the mountain ranges to the west.

dunjon_down

The oft strange but highly charismatic gnome Greyhat leads the adventuring crew deep into the dunjon in hopes of finding the second orb of a total of eight needed to reach the evil wizard Nikaedor’s lair.

Mead pulverizes many wretched and cruel monsters with the heavy bolts of his +8 crossbow. The bow armed Orc recovers a crown of might upon defeating a hoard of blood ghoul’s that were defending a hideously sick queen Xorn.

crown_of_might

A Crown of Might is equip-able by fighters, rangers, paladins, or monks, and gives a +8 attack and defend bonus and a +2 bonus to saving throws.

—————–

Of additional Realms of Quest III interest, is alternate (edit: original 2009) premium edition cover art showcasing artwork which ended up covering the inside inlay (rather than the front cover) of the final Realms of Quest III premium edition casing. It is less crowded than the final piece, but just as equally visually amazing! Looks to be more of DarkATX‘s incredible work. :o)

Realms_Case

…and here is one of an alternate (edit: original 2009 cover art) disk.

Realms_Disk

+ Here is the final version of the Realms of Quest III premium edition cover art

realms_premium

Gnarshm’s Dream (part 1)

Gnarshm awoke on his bed at the inn’s royal suite in a nightmarish sweat. The gnoll was certain he had shouted in his sleep and that the inn’s maid would be checking in to make sure that the gnoll was alright in moments time.

The vivid dream was still ingrained in his gnoll-ish mind. He heard the old green hatted gnome’s voice as lucidly as if he were right here in this very room speaking with him. Night after night, the dream replays in the gnoll’s mind.  What does it mean? What should he do? Could it be that the old gnome was still alive after all? Gnarshm tried to remember in as many details as he could, the final moments of the battle against the tenth and final time lord.

Words. Greenhat spoke an incantation as the time lord threw the old gnome into the abyss. The gnome’s voice then seemed to echo in Gnarshm’s mind, but he couldn’t make sense of the words. Neither then, nor now.

Suddenly, the gnoll heard a knock on the door and the voice of the inn’s maid inquiring to the gnoll’s current state of well being. Gnarshm heard the metal key turn the lock and the door began to open with a creak. “Are you okay in there? Do you need anything?” the maid inquired.

“It is alright Esmeralda. I just had another nightmare, that is all.” the gnoll replied.

The maid pushed open the door further and spoke. “Were the temple priests not able to help you? Its a month’s night and yet you still have this same dream?” The maid looked worried as she wheeled through a plate of food towards the gnoll’s bedside. “I bring you your mid-day meal of tea and biscuits as you have requested sir.” Esmeralda said.

“It is mid-day again already? Gnarshm nursed the wound on his head and affixed a fresh bandage. I had meant to awaken earlier. I’ve spoken with the temple priest again. I fear his aid can only reach so far. I will need to seek further assistance elsewhere.” Gnarshm stated as he looked upon the tray of delicious biscuits and honey tea. “Thank you, it all looks scrumptious, however I cannot eat and I must go meet an acquaintance at the ‘Skeleton Head’.”

“The Skeleton Head? No good will come from there, and its no good to start your day without a good meal in your belly. I’d stay clear of that place if I were you. Please. Keep your head about you for goodness sake. Besides, your tea will get cold and you are the last of our great heroes to remain at the inn now, save for that horrid kobold.” Esmeralda pleaded.

“What do you mean? I spoke with Crumm just last night and I thought he had decided to stay.” Gnarshm spoke with a slight shock in his voice.

“Crumm and the kobold had a bit of a falling out after you left, and the ogre decided it was best for him to leave.” the maid replied.

“Darn! How can this be? It’s only been a month. I thought for sure the party would stick together longer than this.” a frustrated Gnarshm exclaimed.

“I don’t suppose there might be anything that I can do sir?” Esmeralda asked.

“No.” the gnoll replied, but as the maid reached the door to exit the room, Gnarshm suddenly had a change of mind. “Wait, perhaps there is something you can do. Can you send word to the hobbit Ruby? I need to speak with her. She will understand. I know she will.” the gnoll asked of the maid.

“Very well sir, I will send word to Ruby to meet you in your quarters.” the maid replied.

With that, the maid left to send word to the hobbit, and the gnoll left for the Skeleton Head.

 

 

 

 

 

Ray Harryhausen – stop motion visual effects master [adventure movie classics]

Ray Harryhausen is perhaps my most favorite special visual effects creator. He has created some of the greatest stop motion animations, and monster works of all time. A true artist of great makings and his incredible work will most definitely live on for years to come.

Santa was kind this year. I found some great Ray Harryhausen flicks in my stocking.

Sinbad and the Eye of the Tiger for DVD,  features Minoton, Troglodyte, saber toothed tiger, ghouls, and a great adventure story. A true classic. A definite must have for inclusion to a movie collection of any fantasy adventure fanatic. I absolutely love this film. Hopefully someday it can be re-released on bluray as it has long since sold out and is no longer available online at reasonable prices. You can still pick it up on DVD at a decent price. The full movie used to be on youtube for free but no longer. The video below is a clip of the film where the tiger fights the troglodyte and is one of my favorite Ray Harryhausen animation scenes.

Other fantastic films found in my stocking that deserve a good watching…

The 7th Voyage of Sinbad for Bluray

and The Golden Voyage of Sinbad for DVD.

Edit – (after watching the 7th Voyage of Sinbad + The Golden Voyage of Sinbad + Sinbad and the Eye of the Tiger + Jason and the Argonaut’s + Clash of the Titans [original 1981 Ray Harryhausen version], I feel that the film that has the best plot and the most re-watch-ability is “The Golden Voyage of Sinbad”. It’s plot and characters are the most developed and interesting. I find myself routing for both the good guys and the bad guys equally, plus it has excellent animation, and the best acting of all the films mentioned above, but all of the mentioned films are spectacular and deserved to be watched. The level of creativity in the animation techniques, plus all of the adventure, and awesomeness of these films is something that you just won’t find in films being produced nowadays. These old films are fantastically mindblowing, really. Watch them!