Tag Archives: Commodore

Tunnels in the Walls -Realms of Quest V

While searching for Dorothy in the Emerald City, we discovered tunnels dug into the walls by a pair of Mole brothers (Moehlman, and Moehleman) . The latter of the two offers to join as an ally but only as an ally of a Neutral character. Secret passages can be seen as small black markers in the walls.

Or purple markers if using the Multi-Color tile graphic style.

The Moehleman’s got 125 Hit Points, and attacks at 1d20 swinging twice per attack with a healing spell as a fourth attack round.

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Cities in Realms of Quest V – Bighy Woods

In Realms of Quest V, there will be cities that you can enter and wander around in similar to the city in Ultimate Quest. There will be townspeople that you can speak with and perhaps get tips from, + things to discover and do. Perhaps we might find some familiar locations like the Big H to purchase healing spells or Grimlocks Magical Guild for spells or other magical supplies, an inn to rest or other such locales.

Green trees inside shop are placeholders images for people, some interactive

Treasure! – Realms of Quest V

If you’re lucky, you might find a treasure chest filled with gold and other valuable trinkets after defeating monsters in battle. Don’t just go opening up the chest without checking it thoroughly first.  Monsters are known to ensnare their locked valuables with sinister traps. You’ll need someone with thieving skills so be sure to bring along at least one (or more) of the following classes (Thief, Ninja, or Proteus). The more characters with thieving skills that you have in your party, the easier it will be to disarm the trap.

If you’re not so agile you might spring a trap. Watch out for poison darts, explosives, and sleeping gas triggers. If you get poisoned you can find aid at temples in the castle or have your priest or another class that can cast the priest’s cure poison spell. Rest at the Inn to recoup hit/spell points and to train, but try to stay at the more comfortable accommodations so you do not have to rest as long. It’s tough to get sleep when all you can afford is the stables and the animals that live there like to party late till the cows come home.

Also a new feature is the player hurt/wounded icon. When a monster hits a party member, a little icon of a medic kit will replace the checkmark. Small dot-like crosses appear when a party member is ready to train. There are other icons for poisoned, sleeping, stoned, and dead characters.

New Info Option for ‘Realms of Quest V’ Battles

Here is an interesting new feature in the upcoming Realms of Quest V

– Informational stats during battle so you can easily determine whether it’s in your best interest to fight or run. Cool stuff.

 

Realms of Quest V is in the works

Ghislain is currently working on the next game in the Realms of Quest series (Realms of Quest V) for the Commodore VIC-20 computer. Each game in this series always manages to outdo the previous ones in many ways. From the looks of this new one, this will be the best one yet.

Options from the menu screen allow to toggle between two Tile types (Multi-Color which should look well on a real VIC-20 with CRT monitor and is similar in style to the Realms of Quest III overland map area…

Multi-Color with Legacy Font

…or Hi-Resolution for modern flatscreen monitors, which has a more Ultimate Quest style feel) or for whichever one the player prefers to use.  + other options, (up to 4 save game slots, music on/off toggle, multiple fonts to choose from [Deluxe, Legacy, Fat128, System], and multiple disk drive options.

Hi-Resolution with Deluxe Font

There are now player character portraits. Check it out.

You can create up to 10 characters in your party and each character can have an ally/familiar. Player’s alignment, sex, race and class icons appear to the right. Hit points in purple, spell points in blue, and current status in light blue to the left of the name.

Character Status on left in light blue

See Ghislain’s official blog post for more details on Realms of Quest V.

Sample Level 9 – Realms of Quest II

sample_lvl9

Here is a sample mapped dungeon level. Orbs can be obtained from fighting demons on level 9 or below so I usually only map each level until I find stairs that will go to the next level below. I’ve mapped out this dungeon level 9, fought and killed an Orcus, Demogorgon, and Bailor while traveling further downwards in levels making it all the way to level 17.

Dungeon levels are infinite, however the lower you descend you will gain more and more magical weapons and gold.

skeleton_avatar

I bumped into a skeleton and it attacked me. It must have been a skeleton of a long since dead king, as he was fully loaded with gold. I don’t know how a skeleton can carry around so much gold, but it’s mine now. :o)

gold_from_1_skeleton

All $20358580 of it. WOOHOO! Ca-CHING!

I still wasn’t able to find another ORB yet, but by the time I made it back to the castle I had acquired a significant amount of loot to cash in.

skin_o_my_teeth

And cashed in all that lovely gold to gain 3 levels and pick myself up a healing potion, as I was now completely out of them.

up3_levels

I’m now at level 17, with SU 17, SWORD+19, ARMOR+22, SHIELD+23 and XP 60754472 with 1 HEAL POTION, and 2 ORBS.

We’re gonna need a bigger boat! -Realms of Quest II

shark_enhanced

We’re gonna need a bigger boat!

Seems like each demon battle in the search for the ten orbs gets more tough with each orb obtained. The first orb that I obtained was taken from an Orcus. I found a second orb when I defeated a Demogorgon. Now I’ve stumbled upon a demon that I hadn’t encountered before…a Balor. I killed the Balor, however no orb was recovered yet, so I’ll have to keep searching. In the meantime, it is cool to see some new monsters.

Balor_enhanced