Tag Archives: Commodore

Digital Versions of Realms of Quest III + IV are available again!

Digital Versions of Realms of Quest III + IV are now available again through Psytronik Software’s new Itch.io site, and they are on a name your own price! So get your VIC20 emulators ready, and head on over to Psytronik’s site to purchase/download these great turn based, party based dungeon crawlers and fight some monsters today! See links below for further emulator recommendations and system requirements, and information on all of the extra’s that come with the downloads.

Realms of Quest III https://psytronik.itch.io/realms-of-quest-trilogy

Realms of Quest IV https://psytronik.itch.io/realms-of-quest-iv

For more Psytronik software releases….https://psytronik.itch.io/

 

 

Advertisements

New Realms Font & Race/Class Tables-RoQV

A new Realms font is now replacing the Legacy font and allows both upper and lowercase letters. It is the official default font that will ship with the game, but you can still select the other fonts; (deluxe, fat128, system) via the configuration screen.

Both the Race and Class tables have been updated. The Proteus Class (Jack of all trades, master of none) has been replaced with a War Mage class which is a Fighter/Wizard/Cleric type class and will require the most experience points to advance levels. Click the images to enlarge for better viewing.

Races that also appeared in and were specific to J.R.R.Tolkien’s and/or Thomas Covenant’s works have been replaced with unique races that you can only find in this “Realms of Quest”.

Tunnels in the Walls -Realms of Quest V

While searching for Dorothy in the Emerald City, we discovered tunnels dug into the walls by a pair of Mole brothers (Moehlman, and Moehleman) . The latter of the two offers to join as an ally but only as an ally of a Neutral character. Secret passages can be seen as small black markers in the walls.

Or purple markers if using the Multi-Color tile graphic style.

The Moehleman’s got 125 Hit Points, and attacks at 1d20 swinging twice per attack with a healing spell as a fourth attack round.

Cities in Realms of Quest V – Bighy Woods

In Realms of Quest V, there will be cities that you can enter and wander around in similar to the city in Ultimate Quest. There will be townspeople that you can speak with and perhaps get tips from, + things to discover and do. Perhaps we might find some familiar locations like the Big H to purchase healing spells or Grimlocks Magical Guild for spells or other magical supplies, an inn to rest or other such locales.

Green trees inside shop are placeholders images for people, some interactive

Treasure! – Realms of Quest V

If you’re lucky, you might find a treasure chest filled with gold and other valuable trinkets after defeating monsters in battle. Don’t just go opening up the chest without checking it thoroughly first.  Monsters are known to ensnare their locked valuables with sinister traps. You’ll need someone with thieving skills so be sure to bring along at least one (or more) of the following classes (Thief, Ninja, or Proteus). The more characters with thieving skills that you have in your party, the easier it will be to disarm the trap.

If you’re not so agile you might spring a trap. Watch out for poison darts, explosives, and sleeping gas triggers. If you get poisoned you can find aid at temples in the castle or have your priest or another class that can cast the priest’s cure poison spell. Rest at the Inn to recoup hit/spell points and to train, but try to stay at the more comfortable accommodations so you do not have to rest as long. It’s tough to get sleep when all you can afford is the stables and the animals that live there like to party late till the cows come home.

Also a new feature is the player hurt/wounded icon. When a monster hits a party member, a little icon of a medic kit will replace the checkmark. Small dot-like crosses appear when a party member is ready to train. There are other icons for poisoned, sleeping, stoned, and dead characters.

New Info Option for ‘Realms of Quest V’ Battles

Here is an interesting new feature in the upcoming Realms of Quest V

– Informational stats during battle so you can easily determine whether it’s in your best interest to fight or run. Cool stuff.

 

Realms of Quest V is in the works

Ghislain is currently working on the next game in the Realms of Quest series (Realms of Quest V) for the Commodore VIC-20 computer. Each game in this series always manages to outdo the previous ones in many ways. From the looks of this new one, this will be the best one yet.

Options from the menu screen allow to toggle between two Tile types (Multi-Color which should look well on a real VIC-20 with CRT monitor and is similar in style to the Realms of Quest III overland map area…

Multi-Color with Legacy Font

…or Hi-Resolution for modern flatscreen monitors, which has a more Ultimate Quest style feel) or for whichever one the player prefers to use.  + other options, (up to 4 save game slots, music on/off toggle, multiple fonts to choose from [Deluxe, Legacy, Fat128, System], and multiple disk drive options.

Hi-Resolution with Deluxe Font

There are now player character portraits. Check it out.

You can create up to 10 characters in your party and each character can have an ally/familiar. Player’s alignment, sex, race and class icons appear to the right. Hit points in purple, spell points in blue, and current status in light blue to the left of the name.

Character Status on left in light blue

See Ghislain’s official blog post for more details on Realms of Quest V.