In Realms of Quest V, there will be cities that you can enter and wander around in similar to the city in Ultimate Quest. There will be townspeople that you can speak with and perhaps get tips from, + things to discover and do. Perhaps we might find some familiar locations like the Big H to purchase healing spells or Grimlocks Magical Guild for spells or other magical supplies, an inn to rest or other such locales.
If you’re lucky, you might find a treasure chest filled with gold and other valuable trinkets after defeating monsters in battle. Don’t just go opening up the chest without checking it thoroughly first. Monsters are known to ensnare their locked valuables with sinister traps. You’ll need someone with thieving skills so be sure to bring along at least one (or more) of the following classes (Thief, Ninja, or Proteus). The more characters with thieving skills that you have in your party, the easier it will be to disarm the trap.
If you’re not so agile you might spring a trap. Watch out for poison darts, explosives, and sleeping gas triggers. If you get poisoned you can find aid at temples in the castle or have your priest or another class that can cast the priest’s cure poison spell. Rest at the Inn to recoup hit/spell points and to train, but try to stay at the more comfortable accommodations so you do not have to rest as long. It’s tough to get sleep when all you can afford is the stables and the animals that live there like to party late till the cows come home.
Also a new feature is the player hurt/wounded icon. When a monster hits a party member, a little icon of a medic kit will replace the checkmark. Small dot-like crosses appear when a party member is ready to train. There are other icons for poisoned, sleeping, stoned, and dead characters.
Ghislain is currently working on the next game in the Realms of Quest series (Realms of Quest V) for the Commodore VIC-20 computer. Each game in this series always manages to outdo the previous ones in many ways. From the looks of this new one, this will be the best one yet.
Options from the menu screen allow to toggle between two Tile types (Multi-Color which should look well on a real VIC-20 with CRT monitor and is similar in style to the Realms of Quest III overland map area…
…or Hi-Resolution for modern flatscreen monitors, which has a more Ultimate Quest style feel) or for whichever one the player prefers to use. + other options, (up to 4 save game slots, music on/off toggle, multiple fonts to choose from [Deluxe, Legacy, Fat128, System], and multiple disk drive options.
There are now player character portraits. Check it out.
You can create up to 10 characters in your party and each character can have an ally/familiar. Player’s alignment, sex, race and class icons appear to the right. Hit points in purple, spell points in blue, and current status in light blue to the left of the name.
See Ghislain’s official blog post for more details on Realms of Quest V.
Here is a sample mapped dungeon level. Orbs can be obtained from fighting demons on level 9 or below so I usually only map each level until I find stairs that will go to the next level below. I’ve mapped out this dungeon level 9, fought and killed an Orcus, Demogorgon, and Bailor while traveling further downwards in levels making it all the way to level 17.
Dungeon levels are infinite, however the lower you descend you will gain more and more magical weapons and gold.
I bumped into a skeleton and it attacked me. It must have been a skeleton of a long since dead king, as he was fully loaded with gold. I don’t know how a skeleton can carry around so much gold, but it’s mine now. :o)
All $20358580 of it. WOOHOO! Ca-CHING!
I still wasn’t able to find another ORB yet, but by the time I made it back to the castle I had acquired a significant amount of loot to cash in.
And cashed in all that lovely gold to gain 3 levels and pick myself up a healing potion, as I was now completely out of them.
I’m now at level 17, with SU 17, SWORD+19, ARMOR+22, SHIELD+23 and XP 60754472 with 1 HEAL POTION, and 2 ORBS.
We’re gonna need a bigger boat!
Seems like each demon battle in the search for the ten orbs gets more tough with each orb obtained. The first orb that I obtained was taken from an Orcus. I found a second orb when I defeated a Demogorgon. Now I’ve stumbled upon a demon that I hadn’t encountered before…a Balor. I killed the Balor, however no orb was recovered yet, so I’ll have to keep searching. In the meantime, it is cool to see some new monsters.
While wandering through level #9 of a dunjon, in search of another Orcus, I stumbled upon a Demogorgon, and knew right away, that this was it. It’s a demon, and it has an Orb. The orb is now mine.
2 Orbs recovered, and 8 left to go.
The dunjon to the right of the castle is where I found the second Orb. Now I’m off to find more dunjons.