Here is an interesting new feature in the upcoming Realms of Quest V
– Informational stats during battle so you can easily determine whether it’s in your best interest to fight or run. Cool stuff.
Ghislain is currently working on the next game in the Realms of Quest series (Realms of Quest V) for the Commodore VIC-20 computer. Each game in this series always manages to outdo the previous ones in many ways. From the looks of this new one, this will be the best one yet.
Options from the menu screen allow to toggle between two Tile types (Multi-Color which should look well on a real VIC-20 with CRT monitor and is similar in style to the Realms of Quest III overland map area…
…or Hi-Resolution for modern flatscreen monitors, which has a more Ultimate Quest style feel) or for whichever one the player prefers to use. + other options, (up to 4 save game slots, music on/off toggle, multiple fonts to choose from [Deluxe, Legacy, Fat128, System], and multiple disk drive options.
There are now player character portraits. Check it out.
You can create up to 10 characters in your party and each character can have an ally/familiar. Player’s alignment, sex, race and class icons appear to the right. Hit points in purple, spell points in blue, and current status in light blue to the left of the name.
See Ghislain’s official blog post for more details on Realms of Quest V.
Here is a sample mapped dungeon level. Orbs can be obtained from fighting demons on level 9 or below so I usually only map each level until I find stairs that will go to the next level below. I’ve mapped out this dungeon level 9, fought and killed an Orcus, Demogorgon, and Bailor while traveling further downwards in levels making it all the way to level 17.
Dungeon levels are infinite, however the lower you descend you will gain more and more magical weapons and gold.
I bumped into a skeleton and it attacked me. It must have been a skeleton of a long since dead king, as he was fully loaded with gold. I don’t know how a skeleton can carry around so much gold, but it’s mine now. :o)
All $20358580 of it. WOOHOO! Ca-CHING!
I still wasn’t able to find another ORB yet, but by the time I made it back to the castle I had acquired a significant amount of loot to cash in.
And cashed in all that lovely gold to gain 3 levels and pick myself up a healing potion, as I was now completely out of them.
I’m now at level 17, with SU 17, SWORD+19, ARMOR+22, SHIELD+23 and XP 60754472 with 1 HEAL POTION, and 2 ORBS.
We’re gonna need a bigger boat!
Seems like each demon battle in the search for the ten orbs gets more tough with each orb obtained. The first orb that I obtained was taken from an Orcus. I found a second orb when I defeated a Demogorgon. Now I’ve stumbled upon a demon that I hadn’t encountered before…a Balor. I killed the Balor, however no orb was recovered yet, so I’ll have to keep searching. In the meantime, it is cool to see some new monsters.
While wandering through level #9 of a dunjon, in search of another Orcus, I stumbled upon a Demogorgon, and knew right away, that this was it. It’s a demon, and it has an Orb. The orb is now mine.
2 Orbs recovered, and 8 left to go.
The dunjon to the right of the castle is where I found the second Orb. Now I’m off to find more dunjons.
When traveling the overworld map, close to one of the numerous rivers, I came across a ghost ship! There are other encounters along the rivers, where you may run into mermen and the famed loch ness monster.
After some extensive battling in one of the dunjons, I encountered another Orcus, however I was defeated. I stayed in the dunjons for as long as I could, reaching level 9 and even a few levels below and acquired a hoard of gold, and a whole lot more of +1 magical items. The lower you descend in the dunjons, the more gold and magic items you acquire.
$2707547 Gold Pieces. More GP than I had Experience Points. Sword+14, Armor+19, Shield+17.
I didn’t obtain a 2nd orb yet, but at least I knew I would be cashing in big time, this time around.
Up 2 levels +1 potion. The extra 2 spell points and additional Hit Points will help out allot.
While descending a dunjon, and on the 4th floor in search of the next set of stairs downwards to the 5th, I seem to have stepped into a trap. The walls caved in all around me, apparently.
Luckily I had 6+ spell units, so I was able to cast a Word of Recall and zap myself back up to the surface by the entrance of the dunjon. I suppose I could have alternatively cast level 5 spell “Gate” and teleport somewhere else in the dunjon, although I generally don’t use Gate as it teleports to a random location, and I prefer knowing where I am. Don’t know what I would have done had I not had at least 5 or 6 Spell Units. Reminds me of a wizard teleporting himself into a solid stone wall.
Word of Recall is a lifesaver sometimes. I even found the King’s Castle.
Another weird thing I found is a dungeon that seems to lead nowhere. You can descend the dungeon, and while in the dungeon, you can step one square south, but other than that, it doesn’t lead anywhere, unless there is something that I’m missing. It’s pictures below. Though I’m pretty sure Realms of Quest II overland map and dunjons are all procedurally generated. I hope there are more than 10 dunjons in the overworld map, as it’d be a shame if the dungeon to nowhere prevented obtaining the final 10th orb.