Tag Archives: dungeoncrawler

Realms of Quest V -the Soundtrack [the Demo EP] -by R’zo

Here is something fantastic!

R’zo ‘s demo EP of “Realms of Quest V -the Soundtrack

Tracks on R’zo ‘s demo EP are as follows…

1.) Open Sea
2.) Castle Gates
3.) Temple
4.) Satyrs Dance

To quote R’zo…”A 4 track demo ep containing music created with a Commodore Vic-20 from the up and coming 5th installment in the famed Realms of Quest series.”

Love this VIC-20 music!

For more of R’zo’s music see his Soundcloud page. https://soundcloud.com/rzo-4

and bandcamp page https://r-zo.bandcamp.com/

For more information on the upcoming Realms of Quest V, see this link to the VIC-20 Denial Forums.  http://sleepingelephant.com/ipw-web/bulletin/bb/viewtopic.php?f=10&t=8380

+ also Realms of Quest creator+developer Ghislain’s twitter page https://twitter.com/hitfan2000

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Digital Versions of Realms of Quest III + IV are available again!

Digital Versions of Realms of Quest III + IV are now available again through Psytronik Software’s new Itch.io site, and they are on a name your own price! So get your VIC20 emulators ready, and head on over to Psytronik’s site to purchase/download these great turn based, party based dungeon crawlers and fight some monsters today! See links below for further emulator recommendations and system requirements, and information on all of the extra’s that come with the downloads.

Realms of Quest III https://psytronik.itch.io/realms-of-quest-trilogy

Realms of Quest IV https://psytronik.itch.io/realms-of-quest-iv

For more Psytronik software releases….https://psytronik.itch.io/

 

 

Taking a walk in the dungeon -Realms of Quest V

Here are Mead and the crew, taking a leisurely stroll through one of the dunjons in Realms of Quest V.  Let there be color! This is great! In Realms of Quest V each dunjon in the game may have their own color styles.

For visual dungeon comparison with the previous 2 Realms of Quest games, below here is one of the dunjons in Realms of Quest III.

Realms of Quest IV had black and white wire-frame graphics, but much more features like traps, spinners, teleporters and other such things in their dunjons.

+ Here is the Dungeon Crawler version of Realms of Quest III with its blue dunjons.

 

New Realms Font & Race/Class Tables-RoQV

A new Realms font is now replacing the Legacy font and allows both upper and lowercase letters. It is the official default font that will ship with the game, but you can still select the other fonts; (deluxe, fat128, system) via the configuration screen.

Both the Race and Class tables have been updated. The Proteus Class (Jack of all trades, master of none) has been replaced with a War Mage class which is a Fighter/Wizard/Cleric type class and will require the most experience points to advance levels. Click the images to enlarge for better viewing.

Races that also appeared in and were specific to J.R.R.Tolkien’s and/or Thomas Covenant’s works have been replaced with unique races that you can only find in this “Realms of Quest”.

Tunnels in the Walls -Realms of Quest V

While searching for Dorothy in the Emerald City, we discovered tunnels dug into the walls by a pair of Mole brothers (Moehlman, and Moehleman) . The latter of the two offers to join as an ally but only as an ally of a Neutral character. Secret passages can be seen as small black markers in the walls.

Or purple markers if using the Multi-Color tile graphic style.

The Moehleman’s got 125 Hit Points, and attacks at 1d20 swinging twice per attack with a healing spell as a fourth attack round.

Nethack Level 14 – Furthest yet

I got to level 14 in Nethack, the furthest that I’ve gone yet. It sure gets darn tough past level 10 or so. If you are lucky enough to find a scroll of genocide, it is good to use it against tough monsters. Well there are sure enough monsters that fit the “tough monsters” category so I can’t say for certain which monsters you should genocide but I can say that the first monster types that you encounter that you may find some serious difficulties with are ants, whether they be fire ants or ants of another type. Also Killer Bees are tough too. Mainly because they usually come in groups similar to ants and will swarm and attack you and they are pretty tough to kill especially when fighting one after another after another. Usually when you first see an ant or a bee, just make a bee line to the nearest exit of escape. Pun intended. There will definitely be more stronger monsters that you will want to genocide like Titans on Medusa level.

There is also the difficulty of what the heck to do with the Big Room. Jeez that’s tough. It’s not a definite that you will encounter the big room but if you do it would occur on levels 10-12. Hopefully you don’t encounter it cause its a real bitch.

I got killed by a Mumak on level 14. Don’t let these Mumaks get too close cause they will clobber the hell out of you if so. Hit them with ranged weapons and wands/spells.

You can also change the tileset display to various graphical versions.  I like the default version the best of the graphical tilesets but I am most familiar what monsters and items are what with the non-graphical ascii version so I prefer to use ascii over the graphicals, but the default does look very nice. Below is the default graphical display of Mead and Sirius the dog meeting the Oracle in Delphi.

On a non related topic, David Bowie’s Sense of Doubt from his Heroes album is amazing!

Cities in Realms of Quest V – Bighy Woods

In Realms of Quest V, there will be cities that you can enter and wander around in similar to the city in Ultimate Quest. There will be townspeople that you can speak with and perhaps get tips from, + things to discover and do. Perhaps we might find some familiar locations like the Big H to purchase healing spells or Grimlocks Magical Guild for spells or other magical supplies, an inn to rest or other such locales.

Green trees inside shop are placeholders images for people, some interactive