Tag Archives: Mead

The Oracle – Nethack

I made it to Delphi! and spoke with the Oracle. The Oracle is surrounded by 4 fountains and a larger room containing 8 Centaur Statues.

In Nethack you can have a pet that follows you around and will mostly stick with and fight with you as long as it gets fed. Don’t let the pet wander too far off as they are really useful and can often defeat monsters with more ease than your own character. If your little dog stays with you long enough it will eventually become a bigger dog.

Immediately below the Oracle Level is the level with the entrance to Sokoban. Unfortunately I didn’t make it too much past the Oracle this time. So far my favorite character classes to play are as a gnome healer, (lots of healing spells and potions, along with an uncursed stethoscope you can use to listen to the walls to see if they are hollow [find secret doors] which are numerous in Nethack), and as an orc ranger (better fighter than the healer, comes equipped with a cloak of displacement, a whole lotta arrows and a bow and can naturally find secret doors easily).

Back in the Dunjons! -Realms of Quest III

dunjon2

To the northwest of the castle, and to the west of a small town, the party finds a bridge crossing a river to the south. An entrance to a second dungeon is set into the side of the mountain ranges to the west.

dunjon_down

The oft strange but highly charismatic gnome Greyhat leads the adventuring crew deep into the dunjon in hopes of finding the second orb of a total of eight needed to reach the evil wizard Nikaedor’s lair.

Mead pulverizes many wretched and cruel monsters with the heavy bolts of his +8 crossbow. The bow armed Orc recovers a crown of might upon defeating a hoard of blood ghoul’s that were defending a hideously sick queen Xorn.

crown_of_might

A Crown of Might is equip-able by fighters, rangers, paladins, or monks, and gives a +8 attack and defend bonus and a +2 bonus to saving throws.

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Of additional Realms of Quest III interest, is alternate (edit: original 2009) premium edition cover art showcasing artwork which ended up covering the inside inlay (rather than the front cover) of the final Realms of Quest III premium edition casing. It is less crowded than the final piece, but just as equally visually amazing! Looks to be more of DarkATX‘s incredible work. :o)

Realms_Case

…and here is one of an alternate (edit: original 2009 cover art) disk.

Realms_Disk

+ Here is the final version of the Realms of Quest III premium edition cover art

realms_premium

Lineup change in the Realms of Quest III

Here is my Realms of Quest III lineup as I had left it, prior to my diversion into a start to end play-through of Realms of Quest IV and Ultimate Quest: Catacomb, and half-way march through Realms of Quest I.

roq3_onwards

Crumm – Ogre Fighter
Brute – Ogre Monk
Greenhat – Gnome Priest
Mead – Orc Fighter
Ruby – Hobbit Thief
Twiggy – Elf Wizard

The above lineup worked well from the start of the game up until now.

To make RoQIII dungeon crawling easier, I’ve decided to replace Brute (Ogre Monk), with a Necromancer.

The Necromancer class in RoQIII is essentially a Priest/Wizard class. 1st level Necromancers cannot cast any spells.
In order to gain the ability to cast spells as a Necromancer, you need to train to level 2, and in order to train you must make kills in combat.
I had initially made a Necromancer character at the start of the game but during initial gameplay with the rest of my team of level 1 characters, getting a Necromancer to make kills in battle was tough.
Even my fighters struggled to survive each battle, early on.
Now that my team has higher HP’s, better equipment, some magical items, and is able to defeat tougher monsters that pull in higher amounts of XP’s per kill, bringing in a Necromancer at this point in time is much easier.

Here are a couple of items I found while dungeon crawling that aided in getting my Necromancer to make kills in combat.

Boots of Elvenkind – When worn, these boots give the wearer the ability to have an additional round of attack during battle.
Potion of Giant Strength – Drink this potion in battle to gain the strength of Giants.

Greyhat managed to kill a few of these Ropers. Ropers give +5000XP per kill and now that he has trained a few levels can cast Wizard (Fireball!) and Priest spells also. Now that Greyhat can cast some decent offensive spells, I’ve traded the boots and potion back to Ruby.

roper_5000+XP

Plus Mead found a +8 Crossbow! YEah! Make sure to buy arrows at the armory.

mead_fighter

My current lineup is

Crumm – Ogre Fighter
Greenhat – Gnome Priest
Mead – Orc Fighter
Twiggy – Elf Wizard
Ruby – Hobbit Thief
Greyhat – Gnome Necromancer

greyhat_necromancer

Uh Oh. An Evil Eye!

evil_eye