Tag Archives: Mead

Nethack Level 14 – Furthest yet

I got to level 14 in Nethack, the furthest that I’ve gone yet. It sure gets darn tough past level 10 or so. If you are lucky enough to find a scroll of genocide, it is good to use it against tough monsters. Well there are sure enough monsters that fit the “tough monsters” category so I can’t say for certain which monsters you should genocide but I can say that the first monster types that you encounter that you may find some serious difficulties with are ants, whether they be fire ants or ants of another type. Also Killer Bees are tough too. Mainly because they usually come in groups similar to ants and will swarm and attack you and they are pretty tough to kill especially when fighting one after another after another. Usually when you first see an ant or a bee, just make a bee line to the nearest exit of escape. Pun intended. There will definitely be more stronger monsters that you will want to genocide like Titans on Medusa level.

There is also the difficulty of what the heck to do with the Big Room. Jeez that’s tough. It’s not a definite that you will encounter the big room but if you do it would occur on levels 10-12. Hopefully you don’t encounter it cause its a real bitch.

I got killed by a Mumak on level 14. Don’t let these Mumaks get too close cause they will clobber the hell out of you if so. Hit them with ranged weapons and wands/spells.

You can also change the tileset display to various graphical versions.  I like the default version the best of the graphical tilesets but I am most familiar what monsters and items are what with the non-graphical ascii version so I prefer to use ascii over the graphicals, but the default does look very nice. Below is the default graphical display of Mead and Sirius the dog meeting the Oracle in Delphi.

On a non related topic, David Bowie’s Sense of Doubt from his Heroes album is amazing!

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The Oracle – Nethack

I made it to Delphi! and spoke with the Oracle. The Oracle is surrounded by 4 fountains and a larger room containing 8 Centaur Statues.

In Nethack you can have a pet that follows you around and will mostly stick with and fight with you as long as it gets fed. Don’t let the pet wander too far off as they are really useful and can often defeat monsters with more ease than your own character. If your little dog stays with you long enough it will eventually become a bigger dog.

Immediately below the Oracle Level is the level with the entrance to Sokoban. Unfortunately I didn’t make it too much past the Oracle this time. So far my favorite character classes to play are as a gnome healer, (lots of healing spells and potions, along with an uncursed stethoscope you can use to listen to the walls to see if they are hollow [find secret doors] which are numerous in Nethack), and as an orc ranger (better fighter than the healer, comes equipped with a cloak of displacement, a whole lotta arrows and a bow and can naturally find secret doors easily).

Back in the Dunjons! -Realms of Quest III

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To the northwest of the castle, and to the west of a small town, the party finds a bridge crossing a river to the south. An entrance to a second dungeon is set into the side of the mountain ranges to the west.

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The oft strange but highly charismatic gnome Greyhat leads the adventuring crew deep into the dunjon in hopes of finding the second orb of a total of eight needed to reach the evil wizard Nikaedor’s lair.

Mead pulverizes many wretched and cruel monsters with the heavy bolts of his +8 crossbow. The bow armed Orc recovers a crown of might upon defeating a hoard of blood ghoul’s that were defending a hideously sick queen Xorn.

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A Crown of Might is equip-able by fighters, rangers, paladins, or monks, and gives a +8 attack and defend bonus and a +2 bonus to saving throws.

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Of additional Realms of Quest III interest, is alternate (edit: original 2009) premium edition cover art showcasing artwork which ended up covering the inside inlay (rather than the front cover) of the final Realms of Quest III premium edition casing. It is less crowded than the final piece, but just as equally visually amazing! Looks to be more of DarkATX‘s incredible work. :o)

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…and here is one of an alternate (edit: original 2009 cover art) disk.

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+ Here is the final version of the Realms of Quest III premium edition cover art

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Lineup change in the Realms of Quest III

Here is my Realms of Quest III lineup as I had left it, prior to my diversion into a start to end play-through of Realms of Quest IV and Ultimate Quest: Catacomb, and half-way march through Realms of Quest I.

roq3_onwards

Crumm – Ogre Fighter
Brute – Ogre Monk
Greenhat – Gnome Priest
Mead – Orc Fighter
Ruby – Hobbit Thief
Twiggy – Elf Wizard

The above lineup worked well from the start of the game up until now.

To make RoQIII dungeon crawling easier, I’ve decided to replace Brute (Ogre Monk), with a Necromancer.

The Necromancer class in RoQIII is essentially a Priest/Wizard class. 1st level Necromancers cannot cast any spells.
In order to gain the ability to cast spells as a Necromancer, you need to train to level 2, and in order to train you must make kills in combat.
I had initially made a Necromancer character at the start of the game but during initial gameplay with the rest of my team of level 1 characters, getting a Necromancer to make kills in battle was tough.
Even my fighters struggled to survive each battle, early on.
Now that my team has higher HP’s, better equipment, some magical items, and is able to defeat tougher monsters that pull in higher amounts of XP’s per kill, bringing in a Necromancer at this point in time is much easier.

Here are a couple of items I found while dungeon crawling that aided in getting my Necromancer to make kills in combat.

Boots of Elvenkind – When worn, these boots give the wearer the ability to have an additional round of attack during battle.
Potion of Giant Strength – Drink this potion in battle to gain the strength of Giants.

Greyhat managed to kill a few of these Ropers. Ropers give +5000XP per kill and now that he has trained a few levels can cast Wizard (Fireball!) and Priest spells also. Now that Greyhat can cast some decent offensive spells, I’ve traded the boots and potion back to Ruby.

roper_5000+XP

Plus Mead found a +8 Crossbow! YEah! Make sure to buy arrows at the armory.

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My current lineup is

Crumm – Ogre Fighter
Greenhat – Gnome Priest
Mead – Orc Fighter
Twiggy – Elf Wizard
Ruby – Hobbit Thief
Greyhat – Gnome Necromancer

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Uh Oh. An Evil Eye!

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