Tag Archives: realms of quest iv

Realms of Quest IV animation + Source code for III+IV released

Here is an animation that I put together using GIMP, and all of the Realms of Quest IV, black and white images. This animation is set at a frame delay of 1500 milliseconds. It features all of the monsters and locations and is based on classic dnd images.

animate_r4_1500

Here is one set at a frame delay of 2500 milliseconds for slower display.

animate_r4_2500

Ghislain has notified me that the source code for Realms of Quest III, and Realms of Quest IV is now on his Github account and that the mapmaker for Realms of Quest IV is also included. See link below.  All the images seen in the above animations are located individually in the github Graphics folder

https://github.com/gdeblois/RealmsOfQuest

Here is an image I had previously created with the mapmaker program.

roqIV_partII_map11

 

In other Realms of Quest news, I finally found an Orcus on the 9th level of one of the dungeons in Realms of Quest II!

ORCUS_Realms2

Luckily I had all of my spellpoints and was able to dispatch the Orcus without too much damage to myself.

ORCUS_Orb1

Upon defeating the Orcus, I gained my first ORB! There are 10 ORB’s scattered throughout the Realms, so I now have 9 more ORB’s to find.

Purplehat_ORBS1

Defeating an Orcus also gave me enough XP to advance another level. (When you gain levels, all of your HP and SU’s get restored to their full amount, which will really help allot as now I will need to return to the surface by going up 9 levels, one by one. Alternatively, I could cast the #6 [Word of Recall], however, doing that would wipe out all of my accumulated gold. I hadn’t realized this until recently, and I wasn’t going to forfeit my $34554 gold pieces this time.

This is the dungeon in which I descended. I took a screenshot of it so I can use as reference of having been there already, as all the dungeon entrances look similar and I need to locate 9 more of them to find the rest of the orbs.

Realms2_dungeon1_completed

One peculiar thing with gold though, is that it doesn’t particularly matter how much gold you have accumulated when cashing your gold in for potions at the castle. You can have 100 GP or 34554 GP, but either way, when you cash in your gold for potions, you only gain 1 additional potion. But hey, potions are a necessity, so I’ll take any potions that I can get. Actually, more accurately, your gold converts into XP when visiting the castle, and as a bonus you get one potion.

I’m back up to 2 potions now after reaching the castle and resting/trading in my hoard of gold for XP and 1 potion.

Realms2_rest_1orb

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Messing around with the Realms of Quest IV Editor. (RoQIV part II, [maybe])

Here I am messing around with the editor, figuring out the workings and ongoings of the map editor. Final map for Realms of Quest IV part II level 11? Who knows?….It just might be, or maybe not. Either way, the map editor offers allot of the classic dungeon crawling options, darkness, pits, keys, teleporters, locked doors, stairs up and down, final battles, NPC interaction, and text display. Pretty much sums up what is essential in a dungeon crawling game. What a blast! Yay! :o)

roqIV_partII_map11

Realms of Quest IV: Final Thoughts, and final character screenshots -RoQIV

Just a few final words in regards to Realms of Quest IV….

It’s FUN! Plain and simple. It’s a classic style CRPG made for the Commodore VIC-20 computer for the year 2014. Besides the usual character races, there are also (Gnoll, Kobold, Ogre, Orc and Sprite). It features many of the classic dungeon crawling goodies that the older CRPG’s featured in regards to gameplay……(turn based combat, grid/square based movement, and many features that were featured in early CRPGs….[darkness zones, pits, teleporters, spinners and many, many monsters that would like nothing better than to slice you up into little pieces and devour your living flesh in a monstrous celebration of your very own peril and demise]).

The deeper you descend, the more treacherous and evil creatures you will encounter, so you must be ready for absolutely anything that these vile dungeons throw at you. Part of what makes this game so much fun is the need to map out each dungeon level, so get your graphing paper and pencils ready for adventure and exploration. I recommend that you map out the levels on your own rather than relying on the maps that I have uploaded to this blog, but if you prefer to view the maps they are online here via Gnarshm’s book of cartography category.

Realms of Quest IV has many monsters and a variety of ways to go about fighting and slaying them, and defeating the Time Lords. I’d recommend that you try to roll up as many Lord’s as possible during party creation when creating your team. The more spellcasters (both wizard and priest) you have, the easier it will be to defeat the 10 Time lords. You will need a Thief or Ninja in order to disarm traps, and you will need some warrior tank-ish types for their high HP in order to survive some tough battles.

The game has been an absolute blast from the past and I enjoyed it very much, and Realms of Quest IV is now one of my favorite games of all time, but some things that I felt were missing are the following…

(Mainly) A final completion screen. When you beat the game, you defeat the final 10th time lord and obtain a Staff of Orcus and a whole bunch of gold and XP, but what was missing is something that indicated that the game was finally over. Even just some basic text to display on the screen to say that the 10 time lords have now been defeated, the realms have been saved, and  the party is triumphant! would suffice. This is probably likely due to the limited memory available with the VIC-20.

In previous versions of the game, there was no splash screen and no music, which later versions of the game had incorporated those features after condensing the code to make way to allow these features, so in my opinion, I’m glad to have the splash screen and music than a final end screen but without some notification that the game’s major plot has been finished it sort of leaves you with a question of whether or not you have really completed the game.

Additionally, I think the game could benefit a great deal with the addition of Anti-Magic Zones that Wipe-Out non-combat spell effects like the Wizards Eye, Invisibility, Find Traps, Detect Evil, True Sight spells, which would make it even more difficult and challenging, although that might make it too challenging. :O

More Trap additions (while exploring the dungeon) like falling rocks or poison needles or other surprise damage attacks onto the party  that either do heavy damage to the party or inflict the party with poison effects or other afflictions (turn character to stone, charm character so that character attacks other party members, or even traps or spells of high level monsters that disintegrate/destroy/eliminate a party member outright). These are all just my personal suggestions so take them with a grain of salt. Not even sure all those features would even be feasible with the limited resources of the VIC-20.

+ Now, I present my final character screenshots of my team at the end of the Realms of Quest IV game.

Crumm – Ogre Fighter

crumm_final

Iscreem – Kobold Fighter

iscreem_final

Gnarshm -Gnoll Peasant

gnarshm_final

Greenhat -Gnome Priest

greenhat_final

Sammy – Elf Lord

sammy_final

Ruby – Hobbit Sage

ruby_final

Twiggy – Elf Wizard

twiggy_final

Elvira – Elf Thief

elvira_final

Now if you haven’t gone out and obtained Realms of Quest for yourself, you can do so at the following link.

http://realmsofquest.blogspot.ca/2014/01/realms-of-quest-ivcommercial-release-is.html

Time Lord #10 The Final Encounter -RoQIV

With fearless determination, the party marched onwards after locating the black key in the middle of the “B”, and reached the blackened door of the tenth Time Lord, which Gnarshm marked on his book of cartography with the letter “G”. The door was adorned with skulls, dripping with blood and emanated an essence of pure evil. With weapons drawn and spells at the ready, the elven thief Elvira inserted the last and final black key and opened the door. A cold icy frost drifted outwards sending a vile chill onto the adventurers.

Further into the lair the adventurers stepped, inch by inch as a feeling of dread overwhelmed the party until a wretched voice seeped into their brains.

“You have defeated the other nine lord’s but you will not beat me. Now, prepare to meet your maker and die!” the tenth Time Lord appeared out of the darkness with a staff of orcus, slamming the staff on the floor with a loud and enormous THUD.

The floor began to shake and crumble. Bits of the stone floor wasted away revealing a gaping pit into a hellish abyss below. Fire erupted sending flames outward and upward scorching the party whilst demons from the hell below reached towards the adventurers with bloodied claws.

time_lord_battle_10

The Time Lord sent shockwaves of lightning at the party. Elvira took the brunt of the attack and her skin lit afire and began to burn while the summoned demons took away the rest of her burning flesh into the depths below.

tl10kills_yellow

Sammy leapt into action slashing violently against the time lord with her blade but her hand was grasped by the evil lord and her blade was sent backwards piercing a hole through her armor and through to the other side of her now dying body. The time lord pushed her too, into the fiery abyss.

tl10kills_green

The remaining party fought back valiantly against the summoned asmodeus and demogorgons.

Iscreem pulled the stolen gem of meteors from his pocket. “Well, its now or never. Lets do this now! he shouted as he threw the gem towards the enemies. The gemstone shattered and blew a hole through the ceiling of the dungeon. Moments later the dungeon filled with stars and meteors which ricocheted throughout the dungeon, throwing a wild bombardment of starlike meteors onto the vile demons eliminating the cruel asmodeus.

mygoditsfullofstars

“My God, it’s full of stars!” Iscreem shouted as the gem of meteors rocketed through and tore apart the demon’s evil flesh.

The rest of the party launched a full on attack against the Time Lord and the remaining demogorgons.

ruby_hits_76

demogorgondies1

With the remaining demons laid waste, Crumm and the rest of the party focus their attacks on the final vile and last Time Lord.

crum_hits_68

twiggy_hits_62

Wounded and dying, the tenth Time Lord struggles profusely and manages one last attack against the party. The Time Lord grasped violently at the old gnome. With Greenhat’s throat clasped in the wretched Time Lord’s Hands, the evil lord threw the green hatted gnome into the endless fire scorched and hellish pit below.

Greenhat let out a final shout of defeat as he fell into the abyss, his voice seemed to eternally echo in Gnarshm’s mind as the old gnome fell into the Time Lord’s blackened void.

Gnarshm and Iscreem lunged at the Time Lord in unison, with Iscreem dealing the final blow against the tenth Time Lord.

iscreem_defeats_tl10

With the blade of excalibur plunged deep into the the Time Lord’s belly, the wretched lord let out a fatal scream as his flesh disintegrated and fell to the ground as a heap of dust and ash and the staff that the time lord held fell to the floor in a clatter.

Iscreem was still in shock at having defeated the final Time Lord as he looked onto the remaining party members. It was finally over. The ten Time Lords have been defeated. The party gathered around the kobold warrior and expressed their sorrow over losing three of their adventuring companions to the evil Time Lord.

Ruby found a golden chest on the far end of the room which contained a large and valuable loot of gold and Iscreem picked up the staff of the fallen Time Lord.

tl10_treasure

iscreem_view_staff_of_orcus

The remaining party members made their way back to the castle, triumphant in their defeating of the ten Time Lord’s but in sorrow for having lost Greenhat, Sammy and Elvira to the Time Lord.

back_at_the_castle

Iscreem let a tear fall from his eye. It was the first time that any of the party had seen him in a moment of true sorrow.

“Don’t feel too bad. The old gnome would have been proud of our accomplishment. We set out to defeat the ten Time Lord’s and that is exactly what we did.” Ruby said to try to comfort the kobold warrior.

Twiggy patted the kobold on the back. “We defeated a great evil, and you still have us. Life goes on. It is the way of things.” the elf wizard said.

“It can’t be over just yet, we never did get to see the royal wine cellars, did we? or go horseback riding.” Gnarshm asked.

“Here we go again.” Crumm mumbled.

Iscreem replied with a smile on his face. “Don’t worry Gnarshm, with the vast amount of gold that we looted from the Time Lords, you’d be able to buy a wine cellar of your own and fill it with as many bottles as you can fit into it. Now where is that tavern anyway? I’ve got some coins to spend now too.” the kobold said with a sly grin.