Digital Versions of Realms of Quest III + IV are now available again through Psytronik Software’s new Itch.io site, and they are on a name your own price! So get your VIC20 emulators ready, and head on over to Psytronik’s site to purchase/download these great turn based, party based dungeon crawlers and fight some monsters today! See links below for further emulator recommendations and system requirements, and information on all of the extra’s that come with the downloads.
Here are Mead and the crew, taking a leisurely stroll through one of the dunjons in Realms of Quest V. Let there be color! This is great! In Realms of Quest V each dunjon in the game may have their own color styles.
For visual dungeon comparison with the previous 2 Realms of Quest games, below here is one of the dunjons in Realms of Quest III.
Realms of Quest IV had black and white wire-frame graphics, but much more features like traps, spinners, teleporters and other such things in their dunjons.
+ Here is the Dungeon Crawler version of Realms of Quest III with its blue dunjons.
It’s time to break out the old graphing paper and into a new set of Faber-Castell pencils! Their 6B pencil was always my favorite and I had a bunch of them but my last castell 6B pencil bit the dust, so now I’ve opened up a new set which has a wide assortment varying from the super sharp 2H through the smooth and mellow 8B. It’ll be interesting to try them all out. Now I’m off to start designing a labyrinth!
A new Realms font is now replacing the Legacy font and allows both upper and lowercase letters. It is the official default font that will ship with the game, but you can still select the other fonts; (deluxe, fat128, system) via the configuration screen.
Both the Race and Class tables have been updated. The Proteus Class (Jack of all trades, master of none) has been replaced with a War Mage class which is a Fighter/Wizard/Cleric type class and will require the most experience points to advance levels. Click the images to enlarge for better viewing.
Races that also appeared in and were specific to J.R.R.Tolkien’s and/or Thomas Covenant’s works have been replaced with unique races that you can only find in this “Realms of Quest”.
While searching for Dorothy in the Emerald City, we discovered tunnels dug into the walls by a pair of Mole brothers (Moehlman, and Moehleman) . The latter of the two offers to join as an ally but only as an ally of a Neutral character. Secret passages can be seen as small black markers in the walls.
Or purple markers if using the Multi-Color tile graphic style.
The Moehleman’s got 125 Hit Points, and attacks at 1d20 swinging twice per attack with a healing spell as a fourth attack round.
In Realms of Quest V, there will be cities that you can enter and wander around in similar to the city in Ultimate Quest. There will be townspeople that you can speak with and perhaps get tips from, + things to discover and do. Perhaps we might find some familiar locations like the Big H to purchase healing spells or Grimlocks Magical Guild for spells or other magical supplies, an inn to rest or other such locales.
Green trees inside shop are placeholders images for people, some interactive