In Realms of Quest V, there will be cities that you can enter and wander around in similar to the city in Ultimate Quest. There will be townspeople that you can speak with and perhaps get tips from, + things to discover and do. Perhaps we might find some familiar locations like the Big H to purchase healing spells or Grimlocks Magical Guild for spells or other magical supplies, an inn to rest or other such locales.
One of the new classes for player characters in Realms of Quest V is the Courtesan. Courtesans are able to seduce humanoid type monsters for the purpose of recruiting them into your party as an ally that will fight with you against the monsters that you battle. Besides being able to fight monsters in your characters stead, ally’s are also useful in that if a monster attacks your courtesan character, the ally will be the one to take the HP damage and will fight with/for your Courtesan until death. The courtesan will not take any damage from enemy monsters until the the courtesan’s ally has exhausted all HP’s and has been defeated. Courtesans should have high Charisma in order to be effective at seducing.
Here is a listing of all humanoid type monsters that a courtesan might be able to seduce so be on the lookout for any of the following types of monsters…
In the battle above there is a humanoid monster group (4 Troglodytes), so we will attempt to have our courtesan (Alisha) seduce one of the Trogs. The Troglodytes have 3 Swing attacks, and 1 Stun attack per the charts above.
Woohoo! Alisha has successfully seduced a Troglodyte and it will now fight for our party as an ally of Alisha!
The Troglodyte now appears as an Ally on Alisha’s player characters statistics screen. The Troglodyte has 3 regular melee attacks of Swing and 1 special attack of Stun which if successful will eliminate 1 enemy monster upon each successful Stun attack. Now that the Trog is an ally, during Alisha’s next round she can have the ally attack on her behalf. First the courtesan chooses which monster group the ally will attack. We will choose to have the Trog attack the Ropers. If the ally kills an enemy monster, the kill is recorded as being the courtesan’s kill for advancing/leveling up purposes.
The Troglodyte successfully stuns a Roper.
The stun attack removes 1 Roper from battle. When monsters are taken out, they are not killed, just removed from battle but at least it is 1 less monster to have to deal with. For leveling up purposes it is better to have monsters killed that way there is a chance that the player character might level up.
Here our ally Troglodyte uses a swing attack at an enemy monster. From looking at the charts above, it would be very useful if a courtesan player character seduced one of the more tougher humanoid monsters such as a Titan, or Storm Giant or Fire Giant as they have Death / Fire attacks which would come in mighty handy in battle.
Above is the Troglodyte from “Sinbad and the Eye of the Tiger”. A great fantasy adventure movie with animation by the late and great Ray Harryhausen.
If you’re lucky, you might find a treasure chest filled with gold and other valuable trinkets after defeating monsters in battle. Don’t just go opening up the chest without checking it thoroughly first. Monsters are known to ensnare their locked valuables with sinister traps. You’ll need someone with thieving skills so be sure to bring along at least one (or more) of the following classes (Thief, Ninja, or Proteus). The more characters with thieving skills that you have in your party, the easier it will be to disarm the trap.
If you’re not so agile you might spring a trap. Watch out for poison darts, explosives, and sleeping gas triggers. If you get poisoned you can find aid at temples in the castle or have your priest or another class that can cast the priest’s cure poison spell. Rest at the Inn to recoup hit/spell points and to train, but try to stay at the more comfortable accommodations so you do not have to rest as long. It’s tough to get sleep when all you can afford is the stables and the animals that live there like to party late till the cows come home.
Also a new feature is the player hurt/wounded icon. When a monster hits a party member, a little icon of a medic kit will replace the checkmark. Small dot-like crosses appear when a party member is ready to train. There are other icons for poisoned, sleeping, stoned, and dead characters.
Realms of Quest 5 now has a new title screen with blue colors and you can use the directional/arrow keys to move up/down the menu screen options rather than hitting the F function keys.
At Bolzaim’s Marketplace you can inspect the equipment that you want to buy and it will list what type of player class can use the item, and the stats of the item. +Each time the player enters the castle and visits the marketplace Bolzaim will have one randomly generated special item at the shop, just like in the previous game. Today’s special is a Staff of Dimension Door for all of your teleportation needs. Only $15000. Buy it today (if you can afford it) for it surely will be gone by the next time you visit.
Initially you’ll just be purchasing some equipment for the party and with only 1000gp and up to 10 player characters, you’ll have to make do with mostly the basics. Here is Gnarshm with his trusty club and shield.
After purchasing equipment from the marketplace, make sure to equip your items, then you’ll want to travel through the land of Rivaria.
Ghislain is currently working on the combat module of the game. Here we encounter a battle of Kobolds and Quasits.
Currently only the Attack function is programmed, but you can attack monsters, do damage to monsters, kill+reduce monsters numbers, while the monsters can do the same damage to + make kills to the party.
Quoting a post from Ghislain at the Denial VIC-20 forums, here are some more new combat options to be implemented in Realms 5…
Attack – Perform a basic attack (melee or missile weapon)
Ally – Use your Ally (NPC/Summoned/Controlled monster) to perform an action in your stead.
Backstab – attack monster with extra damage with melee weapon but suffer an armor penalty (Thief, Bard, Courtesan, Monk, Ninja or Proteus action)
Beckon – A Demondim can attempt to control a demon (can be performed at the beginning of combat)
Cast – for spellcasing
Condemn – Monks have the power to destroy a single immortal monster at the beginning of combat.
Defend – Instead of attacking, the player can defend.
Disband – Sages can destroy a single row of “Misc Non-living” monsters (like Golems, Elementals, etc) at the beginning of combat.
Lay – Once per battle, the player can “lay on hands” to heal 2 hit points per level. (Paladin or Proteus action)
Seduce – A Courtesan can attempt to control a humanoid enemy (at the beginning of combat).
Sing – Bard action to distract monsters that can make them listen to the song instead of attacking. (beginning of combat)
Subdue – Lords can try to control a single Mythical monster at the beginning of combat (such as Dragons, Hydras, etc).
Turn – At the beginning of combat, Priests can attempt to destroy all of the enemy undead that are present.
Use – Use item for it’s power
View – View character to inspect
Whisper – Druids can attempt to control an animal enemy (beginning of combat)
Upon defeating the monsters… Victory!!
Player characters status is listed in light blue to the left of the character names. Checkmarks are players in good health. Skulls are the dead. Experience points and treasure etc, still being programmed at the moment, but it’s looking good so far.
Here is a status and icon chart for reference.
Keep tabs on the VIC-20 Denial Forums linked below for current/past/future updates on Realms of Quest 5.
Here is a sample mapped dungeon level. Orbs can be obtained from fighting demons on level 9 or below so I usually only map each level until I find stairs that will go to the next level below. I’ve mapped out this dungeon level 9, fought and killed an Orcus, Demogorgon, and Bailor while traveling further downwards in levels making it all the way to level 17.
Dungeon levels are infinite, however the lower you descend you will gain more and more magical weapons and gold.
I bumped into a skeleton and it attacked me. It must have been a skeleton of a long since dead king, as he was fully loaded with gold. I don’t know how a skeleton can carry around so much gold, but it’s mine now. :o)
All $20358580 of it. WOOHOO! Ca-CHING!
I still wasn’t able to find another ORB yet, but by the time I made it back to the castle I had acquired a significant amount of loot to cash in.
And cashed in all that lovely gold to gain 3 levels and pick myself up a healing potion, as I was now completely out of them.
I’m now at level 17, with SU 17, SWORD+19, ARMOR+22, SHIELD+23 and XP 60754472 with 1 HEAL POTION, and 2 ORBS.
We’re gonna need a bigger boat!
Seems like each demon battle in the search for the ten orbs gets more tough with each orb obtained. The first orb that I obtained was taken from an Orcus. I found a second orb when I defeated a Demogorgon. Now I’ve stumbled upon a demon that I hadn’t encountered before…a Balor. I killed the Balor, however no orb was recovered yet, so I’ll have to keep searching. In the meantime, it is cool to see some new monsters.