Tag Archives: Ruby

8 Orbs recovered & the Demon Wizard Nikaedor Defeated! -Realms of Quest III

lavasend

With all eight dungeons searched and all eight Orbs having been recovered, the party makes their way to the final dungeon, across the purple lava lake and into the fiery depths of Nikaedor’s very own living hell!

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Deep and deeper into the last and final dungeon we descend, but once we reached the bottom, we discovered not one Nikaedor but six of them! along with 12 of his Demon Brides!

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The magical gnomes, Greenhat and Greyhat take their turns casting out their holy symbols, and Twiggy cast her Time Stop, Enchanted Army and Meteor Swarms! The rest of the party swung their weapons mercilessly until finally  the demon bride’s fell and then soon Nikaedor and his evil clones fell as well.  The party is victorious!!!

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The Demon Wizard Nikaedor is defeated! But the evil never ends! We must go forth and fight the good fight against the son/s of Nikaedor!

goforth

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Here are the final screenshots of my party at the end of Realms of Quest III

Greenhat – Gnome Priest

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Greyhat – Gnome Necromancer

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Twiggy – Elf Wizard

final_twiggy

Crumm – Ogre Fighter

final_crumm

Mead – Orc Fighter

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Ruby – Hobbit Thief

final_ruby

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Gnarshm’s Dream part 4: At the Inn

Gnarshm reached the door to the royal suite only to find that the lock had been picked at and the door pried open. A rustling of papers could be heard from inside the room. The gnoll unsheathed his sword and slowly entered the room with his sword at the ready, only to encounter a familiar hobbit ravaging through the maps and scrolls which laid about the room.

“Ruby! , My message has apparently reached you. It is good to see you again, but what may I ask are you looking for?” the gnoll inquired, as he sheathed his iron sword.

“We have to move quickly for there is not much time.” The hobbit stated as she scooped up a handful of maps and dungeon scrolls from the gnoll’s worktable. “You are being followed by a lizard-kind. The Seer you spoke with cannot be trusted. He has put a watch upon you and I do not know why, but only that we need to leave this place, and leave it soon. I have spoken with Crumm, and he has procured a boat from his workplace at the docks that will take us across the sea to the gnome-lands where we can meet a gnome that can lead us to the location of a secret entrance to the lands of purgatory. Our only hope of saving the old gnome Greenhat will be there.” the hobbit said.

You have spoken with Crumm? What about Twiggy? Will she assist us also?” Gnarshm asked.

A fraught look displaced Ruby’s usually easygoing demeanor. “No. I am afraid not. As you know, her best elven companion Sammy did not survive the Time Lord’s wrath, nor did her younger sister Elvira. The thought of again working with that wretched kobold Iscreem, completely repulses her. The only one that she truly trusted was Greenhat.” the hobbit stated.

“What about you? Surely she trusts you?” Gnarshm asked inquisitively.

The hobbit began to sob. “I’m sorry Gnarshm. She said she doesn’t trust thieving burglars, and that I was just up to my no good tricks again. Before I learned the art of magic, I was a rogue by trade. Twiggy knew of this and has never truly trusted me.” Ruby replied.

“But Elvira….she was a rogue.” Gnarshm stated.

“She was an elf, and also Twiggy’s sister. I could never live up to an elven standard. I am sorry Gnarshm, I tried, but Twiggy would have none of it. Twiggy has left these realms for the timeless forests and does not plan on returning here. We are on our own, but Crumm will help us.” Ruby said.

 

 

 

Back in the Dunjons! -Realms of Quest III

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To the northwest of the castle, and to the west of a small town, the party finds a bridge crossing a river to the south. An entrance to a second dungeon is set into the side of the mountain ranges to the west.

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The oft strange but highly charismatic gnome Greyhat leads the adventuring crew deep into the dunjon in hopes of finding the second orb of a total of eight needed to reach the evil wizard Nikaedor’s lair.

Mead pulverizes many wretched and cruel monsters with the heavy bolts of his +8 crossbow. The bow armed Orc recovers a crown of might upon defeating a hoard of blood ghoul’s that were defending a hideously sick queen Xorn.

crown_of_might

A Crown of Might is equip-able by fighters, rangers, paladins, or monks, and gives a +8 attack and defend bonus and a +2 bonus to saving throws.

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Of additional Realms of Quest III interest, is alternate (edit: original 2009) premium edition cover art showcasing artwork which ended up covering the inside inlay (rather than the front cover) of the final Realms of Quest III premium edition casing. It is less crowded than the final piece, but just as equally visually amazing! Looks to be more of DarkATX‘s incredible work. :o)

Realms_Case

…and here is one of an alternate (edit: original 2009 cover art) disk.

Realms_Disk

+ Here is the final version of the Realms of Quest III premium edition cover art

realms_premium

Realms of Quest IV: Final Thoughts, and final character screenshots -RoQIV

Just a few final words in regards to Realms of Quest IV….

It’s FUN! Plain and simple. It’s a classic style CRPG made for the Commodore VIC-20 computer for the year 2014. Besides the usual character races, there are also (Gnoll, Kobold, Ogre, Orc and Sprite). It features many of the classic dungeon crawling goodies that the older CRPG’s featured in regards to gameplay……(turn based combat, grid/square based movement, and many features that were featured in early CRPGs….[darkness zones, pits, teleporters, spinners and many, many monsters that would like nothing better than to slice you up into little pieces and devour your living flesh in a monstrous celebration of your very own peril and demise]).

The deeper you descend, the more treacherous and evil creatures you will encounter, so you must be ready for absolutely anything that these vile dungeons throw at you. Part of what makes this game so much fun is the need to map out each dungeon level, so get your graphing paper and pencils ready for adventure and exploration. I recommend that you map out the levels on your own rather than relying on the maps that I have uploaded to this blog, but if you prefer to view the maps they are online here via Gnarshm’s book of cartography category.

Realms of Quest IV has many monsters and a variety of ways to go about fighting and slaying them, and defeating the Time Lords. I’d recommend that you try to roll up as many Lord’s as possible during party creation when creating your team. The more spellcasters (both wizard and priest) you have, the easier it will be to defeat the 10 Time lords. You will need a Thief or Ninja in order to disarm traps, and you will need some warrior tank-ish types for their high HP in order to survive some tough battles.

The game has been an absolute blast from the past and I enjoyed it very much, and Realms of Quest IV is now one of my favorite games of all time, but some things that I felt were missing are the following…

(Mainly) A final completion screen. When you beat the game, you defeat the final 10th time lord and obtain a Staff of Orcus and a whole bunch of gold and XP, but what was missing is something that indicated that the game was finally over. Even just some basic text to display on the screen to say that the 10 time lords have now been defeated, the realms have been saved, and  the party is triumphant! would suffice. This is probably likely due to the limited memory available with the VIC-20.

In previous versions of the game, there was no splash screen and no music, which later versions of the game had incorporated those features after condensing the code to make way to allow these features, so in my opinion, I’m glad to have the splash screen and music than a final end screen but without some notification that the game’s major plot has been finished it sort of leaves you with a question of whether or not you have really completed the game.

Additionally, I think the game could benefit a great deal with the addition of Anti-Magic Zones that Wipe-Out non-combat spell effects like the Wizards Eye, Invisibility, Find Traps, Detect Evil, True Sight spells, which would make it even more difficult and challenging, although that might make it too challenging. :O

More Trap additions (while exploring the dungeon) like falling rocks or poison needles or other surprise damage attacks onto the party  that either do heavy damage to the party or inflict the party with poison effects or other afflictions (turn character to stone, charm character so that character attacks other party members, or even traps or spells of high level monsters that disintegrate/destroy/eliminate a party member outright). These are all just my personal suggestions so take them with a grain of salt. Not even sure all those features would even be feasible with the limited resources of the VIC-20.

+ Now, I present my final character screenshots of my team at the end of the Realms of Quest IV game.

Crumm – Ogre Fighter

crumm_final

Iscreem – Kobold Fighter

iscreem_final

Gnarshm -Gnoll Peasant

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Greenhat -Gnome Priest

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Sammy – Elf Lord

sammy_final

Ruby – Hobbit Sage

ruby_final

Twiggy – Elf Wizard

twiggy_final

Elvira – Elf Thief

elvira_final

Now if you haven’t gone out and obtained Realms of Quest for yourself, you can do so at the following link.

http://realmsofquest.blogspot.ca/2014/01/realms-of-quest-ivcommercial-release-is.html

Time Lord #10 The Final Encounter -RoQIV

With fearless determination, the party marched onwards after locating the black key in the middle of the “B”, and reached the blackened door of the tenth Time Lord, which Gnarshm marked on his book of cartography with the letter “G”. The door was adorned with skulls, dripping with blood and emanated an essence of pure evil. With weapons drawn and spells at the ready, the elven thief Elvira inserted the last and final black key and opened the door. A cold icy frost drifted outwards sending a vile chill onto the adventurers.

Further into the lair the adventurers stepped, inch by inch as a feeling of dread overwhelmed the party until a wretched voice seeped into their brains.

“You have defeated the other nine lord’s but you will not beat me. Now, prepare to meet your maker and die!” the tenth Time Lord appeared out of the darkness with a staff of orcus, slamming the staff on the floor with a loud and enormous THUD.

The floor began to shake and crumble. Bits of the stone floor wasted away revealing a gaping pit into a hellish abyss below. Fire erupted sending flames outward and upward scorching the party whilst demons from the hell below reached towards the adventurers with bloodied claws.

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The Time Lord sent shockwaves of lightning at the party. Elvira took the brunt of the attack and her skin lit afire and began to burn while the summoned demons took away the rest of her burning flesh into the depths below.

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Sammy leapt into action slashing violently against the time lord with her blade but her hand was grasped by the evil lord and her blade was sent backwards piercing a hole through her armor and through to the other side of her now dying body. The time lord pushed her too, into the fiery abyss.

tl10kills_green

The remaining party fought back valiantly against the summoned asmodeus and demogorgons.

Iscreem pulled the stolen gem of meteors from his pocket. “Well, its now or never. Lets do this now! he shouted as he threw the gem towards the enemies. The gemstone shattered and blew a hole through the ceiling of the dungeon. Moments later the dungeon filled with stars and meteors which ricocheted throughout the dungeon, throwing a wild bombardment of starlike meteors onto the vile demons eliminating the cruel asmodeus.

mygoditsfullofstars

“My God, it’s full of stars!” Iscreem shouted as the gem of meteors rocketed through and tore apart the demon’s evil flesh.

The rest of the party launched a full on attack against the Time Lord and the remaining demogorgons.

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With the remaining demons laid waste, Crumm and the rest of the party focus their attacks on the final vile and last Time Lord.

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Wounded and dying, the tenth Time Lord struggles profusely and manages one last attack against the party. The Time Lord grasped violently at the old gnome. With Greenhat’s throat clasped in the wretched Time Lord’s Hands, the evil lord threw the green hatted gnome into the endless fire scorched and hellish pit below.

Greenhat let out a final shout of defeat as he fell into the abyss, his voice seemed to eternally echo in Gnarshm’s mind as the old gnome fell into the Time Lord’s blackened void.

Gnarshm and Iscreem lunged at the Time Lord in unison, with Iscreem dealing the final blow against the tenth Time Lord.

iscreem_defeats_tl10

With the blade of excalibur plunged deep into the the Time Lord’s belly, the wretched lord let out a fatal scream as his flesh disintegrated and fell to the ground as a heap of dust and ash and the staff that the time lord held fell to the floor in a clatter.

Iscreem was still in shock at having defeated the final Time Lord as he looked onto the remaining party members. It was finally over. The ten Time Lords have been defeated. The party gathered around the kobold warrior and expressed their sorrow over losing three of their adventuring companions to the evil Time Lord.

Ruby found a golden chest on the far end of the room which contained a large and valuable loot of gold and Iscreem picked up the staff of the fallen Time Lord.

tl10_treasure

iscreem_view_staff_of_orcus

The remaining party members made their way back to the castle, triumphant in their defeating of the ten Time Lord’s but in sorrow for having lost Greenhat, Sammy and Elvira to the Time Lord.

back_at_the_castle

Iscreem let a tear fall from his eye. It was the first time that any of the party had seen him in a moment of true sorrow.

“Don’t feel too bad. The old gnome would have been proud of our accomplishment. We set out to defeat the ten Time Lord’s and that is exactly what we did.” Ruby said to try to comfort the kobold warrior.

Twiggy patted the kobold on the back. “We defeated a great evil, and you still have us. Life goes on. It is the way of things.” the elf wizard said.

“It can’t be over just yet, we never did get to see the royal wine cellars, did we? or go horseback riding.” Gnarshm asked.

“Here we go again.” Crumm mumbled.

Iscreem replied with a smile on his face. “Don’t worry Gnarshm, with the vast amount of gold that we looted from the Time Lords, you’d be able to buy a wine cellar of your own and fill it with as many bottles as you can fit into it. Now where is that tavern anyway? I’ve got some coins to spend now too.” the kobold said with a sly grin.

 

 

 

 

Time Lord #8 -RoQIV

Iscreem stared at the flourescent orange door that stood before him. The door glowed intensely as did the orange key that the kobold clutched in his scrawny little hand. A feeling of dread overwhelmed him as he inserted the glowing key into the doors lock. Something evil lurked behind the door. Iscreem was sure of that. After turning the key, the kobold backed away from the door. “After you my spellcasting friends.” Iscreem said with a smirk on his face.

orange_door_unlocked

Greenhat also sensed the evil and stepped through the doorway, leading the party with his silver cross in his hand. Evil shadowy figures lurked about in the darkness. “Demons!” the gnome shouted. The gnome chanted a holy prayer and burned the demon’s flesh with his holy symbol.

holysymbol

tl8_battle

Ruby read the runes from her spellbook, causing a rift in time, slowing enemies and giving the party extra rounds of attack. “Time is on our side now, evil Time Lord!” the hobbit sage shouted.

“Let the power of Mordenkais sword stab at thee!” Twiggy screamed, as the glowing blue enchanted sword of Mordenkais appeared from out of the darkness.

mordenkais

Iscreem took hold of the glowing sword and swung it mercilessly at the Time Lord, hacking and slicing the evil lord to shreds.

Sammy and Crumm took turns pummeling and thrashing the Time Lord, and Elvira lunged at him from behind with piercing daggers and raging fury.

Sammy took the last swing to finish off the evil time lord. “Another day, another death!” the elf said as she pierced her sword and stung the time lord through his heart, ending his miserable and wretched life.

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tl8_treasure

From the vile corpse of the time lord, Iscreem pulled a ring off the evil lord’s finger and placed it onto his own.

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An intense wave of strength overpowered the kobold. The ring disintegrated and left Iscreem with a newfound sense of strength.

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Time Lord #7 – RoQIV

Elvira inserted a quartz key and unlocked the door to the seventh time lord’s lair. After a few steps forward, the party heard an evil laughter echo through the moldy stone passage, and then suddenly Crumm shouted.

unlockwhitedoor

“WAIT! I HAVE IDEA!” the ogre warrior said loudly and inarticulately.

“What? You never have an idea, Crumm.” Twiggy blurted out in a seemingly automatic response.

“It must be that Tome of Magi that you gave him to read.” Greenhat suggested.

“Well, what is it Crumm?” Iscreem asked.

“MAGIC USERS GO FIRST!” Crumm continued.

“What? Are you crazy! We’d get slaughtered up there!” Twiggy exclaimed.

Ruby nodded in agreement.

“Wait, that might actually be a good idea. It would give us spellcasters a chance at first dibs to give the old time lord a taste of his own medicine. Then after our spells are cast, Crumm and the rest of the group can charge the time lord and hack him down!” Greenhat stated.

The spellcasters thought it over and reluctantly agreed. The party regrouped in a magic users first formation.

reorder

As the party marched through the time lord’s lair, the deathly grasp of liches drew near and reached for the party.

tl7battle

Ruby and Greenhat instantly pulled their crosses and holy books and began reciting the prayer to exile the undead. Ruby began to worry. In between alternating prayer verses the hobbit warned. “The undead are coming near. They will drain us!”

“Focus on your spells, not the vile creatures!” Greenhat exclaimed upon finishing his prayer verse. A beam of light pierced the time lords lair through the stone ceiling from the daylight miles above the dungeon. The liches fall to the ground and burn to ashes.

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Red dragons exchanged breath of fire with the magic user. Twiggy sent the flames backwards onto the dragons fighting fire with fire and disintegrating the dragons.

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Crumm and Iscreem lead the charge and hack down the Time Lord to pieces. All fought valiantly to take down the seventh time lord.

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Victory at last!

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