Tag Archives: redhat

Demon Wizard Muhr +The Sceptre / The End -Ultimate Quest:Catacomb

entrance_to_muhr

In the catacombs of Muhr’s palace, (level 10) at the entrance to Muhr’s lair.

muhr

Muhr (the demon wizard) himself

paralyze

inflicting 70 damage

muhr_slain

It took numerous spells and healing before Muhr finally went down.

muhr_treasure

Treasure!

sceptre

The sceptre is recovered! +1CHA!

back_to_pillar

After defeating Muhr, your character is teleported back to the pillar of teleportation.

With the stolen sceptre recovered, and the demon wizard Muhr defeated, and all ten levels of the catacomb mapped, the ultimate quest is now over.

It was fairly extensive in that there is a large city with many shops and places to visit therein, plus a large wilderness area with mountains and rivers and seas, forests and deserts to wander about. 4 special items to recover throughout the wilderness to be able to use the teleportation pillar which connects you to Muhr’s island+palace whose catacombs are also vast and contain 10 levels, and finally, loads of monsters to battle, and of course the evil wizard to defeat. A couple of things that I found to be a bit awkward were purchasing spells/bandages. If only there were an option to give the shopkeeper 1000 gold and for him in return to give 1000gp worth of spells/bandages. That would save an incredible amount of time. + Although I defeated Muhr and recovered the sceptre, no one at the city seems to believe me, but at least I’ve got my 13 charisma to prove it.  All in all, it was a blast to play through, but I prefer the party based Realms of Quest III+IV games more.

Also it seems that after you defeat Muhr and get teleported back to the pillar, the 4 items that you previously have recovered get reset from 4 to 0, so I suppose you could go back and find the 4 items again, then make your way back through the 10 levels, beat Muhr again for another +1 bonus to CHA or perhaps another stat and play on continuously? Seems likely. Perhaps I’ll give it another run sometime in the future.

Ultimate Quest: Catacomb was the prequel of sorts to the Realms of Quest series.

Next up……Realms of Quest I.

Redhat’s Maps of Catacombs levels 1-10

Redhat’s Maps of the Catacombs level 1-10

Each square represents 1 move.

catacomb_lvl1map

Catacombs level 2

catacomb_lvl2map

Catacombs level 3

catacomb_lvl3map

Catacombs level 4

catacomb_lvl4map

Catacombs level 5

catacomb_lvl5map

Catacombs level 6

catacomb_lvl6map

Catacombs level 7

catacomb_lvl7map

Catacombs level 8

catacomb_lvl8map

Catacombs level 9

catacomb_lvl9map

Catacombs level 10

catacomb_lvl10map

Entrance to Level 2 of the Catacombs – UQ:C

The catacombs are vast and enormous and each square displays each possible direction that the player can go to, which gives an illusion of a possible 9 squares per square, so to map the place correctly, one would either need a very large sheet of graphing paper, or when mapping the level, map only the walls/directions that you cannot move so that you only use 1 square of graphing paper per move. I’m not sure how else to describe it to anyone reading this. It is just something that you will discover if you attempt to map the Catacombs yourself.

stairsd

s

The entrance to level 2 of the catacombs are to the southeast of the level 1 catacomb entrance.  Exact movement from entrance to level 2 stairs will be forthcoming.

Catacombs of Muhr -Ultimate Quest: Catacomb

The red-hatted gnome walks towards the ancient pillar of teleport, not knowing quite what to expect, but he is ready.

ready

With the four items in hand Redhat approaches the guardian and is welcomed as the gnome is in possession of all four required items.

welcome

Redhat enters the pillar of teleport and is transported to a small island holding the entrance to the Catacombs of the evil wizard Muhr.

island

In the center of the small isle lay the evil wizard Muhr’s palace, and the ancient catacombs beneath…

muhrs_palace

The Torch of Fire and the Earth Stone – Ultimate Quest: Catacomb

The red-hatted gnome traveled through the endless forest, fighting off the hordes of creatures that call this place home. When he finally cleared the last of the trees, a large blazing torch made of fire stood burning ever so brightly.

torch_of_fire

Yet another guardian stood before the torch of fire. 3000 gold was required to obtain the torch.

3rd_item

Far to the east and high atop the mountains, the gnome climbed, ever so watchful to avoid the enormous Titans that stormed about these vast mountainous ranges.

earthstone

A fourth guardian made of rock, held a large stone in its granite hands. 4000gp was required to obtain the Earth Stone.

4th_item

With the heavenly statue, flask of water, torch of fire, and earth stone all in the gnome’s possession, Redhat made his way back to the Pillar of Teleport in search of the catacombs and the evil wizard Muhr.

Activating the Teleportation Pillar….-Ultimate Quest:Catacomb

stolensceptre

The threat of the evil wizard Muhr must be stopped. The sceptre of might that Muhr had stolen must be recovered.

mission1

In our search of the wilderness, we must find 4 items which will activate a teleportation pillar. Only then can we reach the catacombs which hold the evil wizard Muhr, defeat him, recover the king’s stolen sceptre of might, and restore freedom to the land of Grynd, and to all of the lands beyond.

statue

Redhat traveled many numerous miles and finally found one of the four items. A statue.

statue1

For 1000 gold, we obtain the statue from the Guardian.

Redhat continues on…

pillar

The pillar of teleportation is located.

pillar1

But the other 3 items are needed before we can use the portal.

flask_of_water

After further travels, Redhat discovers a wondrous and radiant pool of water. A flask of it’s water is retrieved.

flask_of_water1

In exchange for the flask of water, we pay the Guardian 2000 GP.

Redhat presses onwards to locate the third and fourth item to activate the teleportation portal.

Level 6 -Ultimate Quest: Catacomb

lvl_6_cant_advance

Once your character has reached level 6, “Can’t advance.” text appears where you would normally see how much EXP is needed to reach the next level. Although you can accumulate more EXP, it seems we won’t be advancing levels anytime in the near future or perhaps not at all. Will have to see what happens once we leave Skeleton City.

Now that Redhat has reached level 6, it is possible to leave the city and enter the mountains to continue on in the quest, however first he’ll need to accumulate as many food, healing potions, and spells as possible. Wouldn’t want to leave the city unprepared.

stock_up_spells

Spells can be purchased at Grimlock’s for 8GP each. Will definitely need as many spells as possible as the monsters we find going forward will most assuredly get more and more powerful the further along in our quest we go.

incendiary_cloud

[Redhat casts Incendiary Cloud on the Demon]

treasure

[We’ll need lots of gold to purchase our supplies]

Food can be either purchased at the Deli, or what’s even better is a Fruit Stand that sells food cheap just south of the Deli. You can grab 5 Fruits for 5GP.

Healing Potions can be bought at the Big H for 25GP.

big_h_stock_up_on_potions

I figure it would be best for Redhat to gather 100+ of each supply (food, healing potions, spells), then make his way to the Northwestern passage through the mountains.

 

 

Ultimate Quest: Catacomb (the beginning)

ultimatequest

Reslain Presents, Ultimate Quest for the Commodore 64

Published by Psytronik Software in 2014 and included on disk side B of the Realms of Quest IV Commodore VIC-20 disk.

ultimatequest_title

Originally created in 1989 by Rene Guertin & Ghislain De Blois. The new release improved on the original version by debugging the game, and re-writing the slower BASIC map drawing code into a faster assembly language plus the addition of a new splash screen as seen in the first image above with the Psytronik software label.

Characteristics are as follows…

characteristics

You create a character and choose between the following 4 professions.

FIghter, Mage, Thief, or Barbarian

professions

The weapons and armor chart table is as follows.

weapons_armor

Other basic user data…

other

Keyboard Commands…

keycommands

and finally, your mission in the Ultimate Quest: Catacomb…

mission

There are plenty of character save slots so create a character, save them and begin the adventure! The timeline of Ultimate Quest is set many, many years before the events of the later Realms of Quest series of games. I begin my quest with the old gnome Greenhat’s magical and mystical ancestor…..Redhat.

characters

Ultimate Quest: Catacomb begins at the entrance of Skeleton City. You must pay 10gp to enter the city.

skeleton_city

Firstly, make sure to equip your weapon and armor. Items available to equip are highlighted in white. Items that are equipped are highlighted in red. Grey are unavailable.

use_equip

ZAP that Hobbit!

kill_the_hobbit

Ultimate Quest: Catacomb is available on the Realms of Quest IV release via Psytronik. See Ghislain’s official Realms of Quest blog for further details.